[Mesa-dev] [PATCH] mesa: Remove duplicate _mesa_{init, free}_shader_state prototypes.

Tapani Pälli tapani.palli at intel.com
Mon Sep 22 04:56:39 PDT 2014


Reviewed-by: Tapani Pälli <tapani.palli at intel.com>

On 09/21/2014 09:39 PM, Matt Turner wrote:
> ---
>  src/mesa/main/shaderobj.h | 7 -------
>  1 file changed, 7 deletions(-)
>
> diff --git a/src/mesa/main/shaderobj.h b/src/mesa/main/shaderobj.h
> index fae8be8..d72919c 100644
> --- a/src/mesa/main/shaderobj.h
> +++ b/src/mesa/main/shaderobj.h
> @@ -94,13 +94,6 @@ _mesa_free_shader_program_data(struct gl_context *ctx,
>  extern void
>  _mesa_init_shader_object_functions(struct dd_function_table *driver);
>  
> -extern void
> -_mesa_init_shader_state(struct gl_context *ctx);
> -
> -extern void
> -_mesa_free_shader_state(struct gl_context *ctx);
> -
> -
>  static inline gl_shader_stage
>  _mesa_shader_enum_to_shader_stage(GLenum v)
>  {



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