[Mesa-dev] [PATCH v2] r600g: Implement GL_ARB_sample_shading
Dieter Nützel
Dieter at nuetzel-hh.de
Mon Sep 22 15:27:58 PDT 2014
Am 22.09.2014 18:54, schrieb Glenn Kennard:
> On Wed, 17 Sep 2014 06:10:48 +0200, Alexandre Demers
> <alexandre.f.demers at gmail.com> wrote:
>
>> Tested with v3. I get the same result as before: everything is fine
>> except the gs-atan-vec2 test.
>>
>> I don't know if this is of any value, but running the command manually
>> in a shell gives the following:
>> /home/ademers/projects/display/piglit/bin/shader_runner
>> /home/ademers/projects/display/piglit/generated_tests/spec/glsl-1.50/execution/built-in-functions/gs-atan-vec4.shader_test
>> -auto
>> PIGLIT: {"result": "pass" }
>>
>> I assume the test ran correctly, but not in the context of the piglit
>> run, am I right?
>>
>
> I can make this test pass or fail pseudo-randomly, depending on
> timing, on my 6670 regardless of if this patch is applied or not, so
> at least its not an actual regression. If i run it under valgrind it
> always passes. At least its not a regression...
Glenn,
can you please send a rebased version against latest Mesa git (master)?
Thanks,
Dieter
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