[Mesa-dev] [PATCH v2] r600g: Implement GL_ARB_sample_shading
Glenn Kennard
glenn.kennard at gmail.com
Mon Sep 22 09:54:13 PDT 2014
On Wed, 17 Sep 2014 06:10:48 +0200, Alexandre Demers
<alexandre.f.demers at gmail.com> wrote:
> Tested with v3. I get the same result as before: everything is fine
> except the gs-atan-vec2 test.
>
> I don't know if this is of any value, but running the command manually
> in a shell gives the following:
> /home/ademers/projects/display/piglit/bin/shader_runner
> /home/ademers/projects/display/piglit/generated_tests/spec/glsl-1.50/execution/built-in-functions/gs-atan-vec4.shader_test
> -auto
> PIGLIT: {"result": "pass" }
>
> I assume the test ran correctly, but not in the context of the piglit
> run, am I right?
>
I can make this test pass or fail pseudo-randomly, depending on timing, on
my 6670 regardless of if this patch is applied or not, so at least its not
an actual regression. If i run it under valgrind it always passes. At
least its not a regression...
/Glenn
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