[Mesa-dev] [PATCH 02/16] i965/skl: Update 3DSTATE_SBE for Skylake.

Kristian Høgsberg krh at bitplanet.net
Wed Sep 24 12:28:07 PDT 2014


From: Damien Lespiau <damien.lespiau at intel.com>

This commands has seen the addition of 2 dwords that allow to specify
which channels of which attributes need to be forwarded to the fragment
shader.

v2: Rebase forward a year (done by Ken).

Signed-off-by: Damien Lespiau <damien.lespiau at intel.com>
Signed-off-by: Kenneth Graunke <kenneth at whitecape.org>
Reviewed-by: Kristian Høgsberg <krh at bitplanet.net>
---
 src/mesa/drivers/dri/i965/brw_defines.h   |  6 ++++++
 src/mesa/drivers/dri/i965/gen8_sf_state.c | 30 ++++++++++++++++++++++++++++--
 2 files changed, 34 insertions(+), 2 deletions(-)

diff --git a/src/mesa/drivers/dri/i965/brw_defines.h b/src/mesa/drivers/dri/i965/brw_defines.h
index b2216fe..aca78af 100644
--- a/src/mesa/drivers/dri/i965/brw_defines.h
+++ b/src/mesa/drivers/dri/i965/brw_defines.h
@@ -1903,6 +1903,12 @@ enum brw_message_target {
 /* DW12: attr 0-7 wrap shortest enables */
 /* DW13: attr 8-16 wrap shortest enables */
 
+/* DW5-6: Attribute active components (gen9) */
+#define GEN9_SBE_ACTIVE_COMPONENT_NONE			0
+#define GEN9_SBE_ACTIVE_COMPONENT_XY			1
+#define GEN9_SBE_ACTIVE_COMPONENT_XYZ			2
+#define GEN9_SBE_ACTIVE_COMPONENT_XYZW			3
+
 #define _3DSTATE_SBE_SWIZ                       0x7851 /* GEN8+ */
 
 #define _3DSTATE_RASTER                         0x7850 /* GEN8+ */
diff --git a/src/mesa/drivers/dri/i965/gen8_sf_state.c b/src/mesa/drivers/dri/i965/gen8_sf_state.c
index 4263eaf..05e5a2e 100644
--- a/src/mesa/drivers/dri/i965/gen8_sf_state.c
+++ b/src/mesa/drivers/dri/i965/gen8_sf_state.c
@@ -39,10 +39,13 @@ upload_sbe(struct brw_context *brw)
    uint32_t urb_entry_read_length;
    uint32_t point_sprite_enables;
    uint32_t flat_enables;
+   int sbe_cmd_length;
 
    uint32_t dw1 =
       GEN7_SBE_SWIZZLE_ENABLE |
       num_outputs << GEN7_SBE_NUM_OUTPUTS_SHIFT;
+   uint32_t dw4 = 0;
+   uint32_t dw5 = 0;
 
    /* _NEW_BUFFERS */
    bool render_to_fbo = _mesa_is_user_fbo(ctx->DrawBuffer);
@@ -79,11 +82,34 @@ upload_sbe(struct brw_context *brw)
       GEN8_SBE_FORCE_URB_ENTRY_READ_LENGTH |
       GEN8_SBE_FORCE_URB_ENTRY_READ_OFFSET;
 
-   BEGIN_BATCH(4);
-   OUT_BATCH(_3DSTATE_SBE << 16 | (4 - 2));
+   if (brw->gen == 8) {
+      sbe_cmd_length = 4;
+   } else {
+      sbe_cmd_length = 6;
+
+      /* prepare the active component dwords */
+      int input_index = 0;
+      for (int attr = 0; attr < VARYING_SLOT_MAX; attr++) {
+         if (!(brw->fragment_program->Base.InputsRead & BITFIELD64_BIT(attr)))
+            continue;
+
+         if (input_index < 16)
+            dw4 |= (GEN9_SBE_ACTIVE_COMPONENT_XYZW << (input_index << 1));
+         else
+            dw5 |= (GEN9_SBE_ACTIVE_COMPONENT_XYZW << (input_index << 1));
+
+         ++input_index;
+      }
+   }
+   BEGIN_BATCH(sbe_cmd_length);
+   OUT_BATCH(_3DSTATE_SBE << 16 | (sbe_cmd_length - 2));
    OUT_BATCH(dw1);
    OUT_BATCH(point_sprite_enables);
    OUT_BATCH(flat_enables);
+   if (sbe_cmd_length >= 6) {
+      OUT_BATCH(dw4);
+      OUT_BATCH(dw5);
+   }
    ADVANCE_BATCH();
 
    BEGIN_BATCH(11);
-- 
2.1.0



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