[Mesa-dev] [PATCH 02/16] i965/skl: Update 3DSTATE_SBE for Skylake.
Kristian Høgsberg
krh at bitplanet.net
Wed Sep 24 12:28:07 PDT 2014
From: Damien Lespiau <damien.lespiau at intel.com>
This commands has seen the addition of 2 dwords that allow to specify
which channels of which attributes need to be forwarded to the fragment
shader.
v2: Rebase forward a year (done by Ken).
Signed-off-by: Damien Lespiau <damien.lespiau at intel.com>
Signed-off-by: Kenneth Graunke <kenneth at whitecape.org>
Reviewed-by: Kristian Høgsberg <krh at bitplanet.net>
---
src/mesa/drivers/dri/i965/brw_defines.h | 6 ++++++
src/mesa/drivers/dri/i965/gen8_sf_state.c | 30 ++++++++++++++++++++++++++++--
2 files changed, 34 insertions(+), 2 deletions(-)
diff --git a/src/mesa/drivers/dri/i965/brw_defines.h b/src/mesa/drivers/dri/i965/brw_defines.h
index b2216fe..aca78af 100644
--- a/src/mesa/drivers/dri/i965/brw_defines.h
+++ b/src/mesa/drivers/dri/i965/brw_defines.h
@@ -1903,6 +1903,12 @@ enum brw_message_target {
/* DW12: attr 0-7 wrap shortest enables */
/* DW13: attr 8-16 wrap shortest enables */
+/* DW5-6: Attribute active components (gen9) */
+#define GEN9_SBE_ACTIVE_COMPONENT_NONE 0
+#define GEN9_SBE_ACTIVE_COMPONENT_XY 1
+#define GEN9_SBE_ACTIVE_COMPONENT_XYZ 2
+#define GEN9_SBE_ACTIVE_COMPONENT_XYZW 3
+
#define _3DSTATE_SBE_SWIZ 0x7851 /* GEN8+ */
#define _3DSTATE_RASTER 0x7850 /* GEN8+ */
diff --git a/src/mesa/drivers/dri/i965/gen8_sf_state.c b/src/mesa/drivers/dri/i965/gen8_sf_state.c
index 4263eaf..05e5a2e 100644
--- a/src/mesa/drivers/dri/i965/gen8_sf_state.c
+++ b/src/mesa/drivers/dri/i965/gen8_sf_state.c
@@ -39,10 +39,13 @@ upload_sbe(struct brw_context *brw)
uint32_t urb_entry_read_length;
uint32_t point_sprite_enables;
uint32_t flat_enables;
+ int sbe_cmd_length;
uint32_t dw1 =
GEN7_SBE_SWIZZLE_ENABLE |
num_outputs << GEN7_SBE_NUM_OUTPUTS_SHIFT;
+ uint32_t dw4 = 0;
+ uint32_t dw5 = 0;
/* _NEW_BUFFERS */
bool render_to_fbo = _mesa_is_user_fbo(ctx->DrawBuffer);
@@ -79,11 +82,34 @@ upload_sbe(struct brw_context *brw)
GEN8_SBE_FORCE_URB_ENTRY_READ_LENGTH |
GEN8_SBE_FORCE_URB_ENTRY_READ_OFFSET;
- BEGIN_BATCH(4);
- OUT_BATCH(_3DSTATE_SBE << 16 | (4 - 2));
+ if (brw->gen == 8) {
+ sbe_cmd_length = 4;
+ } else {
+ sbe_cmd_length = 6;
+
+ /* prepare the active component dwords */
+ int input_index = 0;
+ for (int attr = 0; attr < VARYING_SLOT_MAX; attr++) {
+ if (!(brw->fragment_program->Base.InputsRead & BITFIELD64_BIT(attr)))
+ continue;
+
+ if (input_index < 16)
+ dw4 |= (GEN9_SBE_ACTIVE_COMPONENT_XYZW << (input_index << 1));
+ else
+ dw5 |= (GEN9_SBE_ACTIVE_COMPONENT_XYZW << (input_index << 1));
+
+ ++input_index;
+ }
+ }
+ BEGIN_BATCH(sbe_cmd_length);
+ OUT_BATCH(_3DSTATE_SBE << 16 | (sbe_cmd_length - 2));
OUT_BATCH(dw1);
OUT_BATCH(point_sprite_enables);
OUT_BATCH(flat_enables);
+ if (sbe_cmd_length >= 6) {
+ OUT_BATCH(dw4);
+ OUT_BATCH(dw5);
+ }
ADVANCE_BATCH();
BEGIN_BATCH(11);
--
2.1.0
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