[Mesa-dev] [PATCH 1/3] i965/vec4: Call opt_algebraic after opt_cse.
Matt Turner
mattst88 at gmail.com
Tue Sep 30 14:16:57 PDT 2014
On Tue, Sep 30, 2014 at 2:10 PM, Ian Romanick <idr at freedesktop.org> wrote:
> On 09/27/2014 12:12 PM, Matt Turner wrote:
>> The next patch adds an algebraic optimization for the pattern
>>
>> sqrt a, b
>> rcp c, a
>>
>> and turns it into
>>
>> sqrt a, b
>> rsq c, b
>>
>> but many vertex shaders do
>>
>> a = sqrt(b);
>> var1 /= a;
>> var2 /= a;
>>
>> which generates
>>
>> sqrt a, b
>> rcp c, a
>> rcp d, a
>>
>> If we apply the algebraic optimization before CSE, we'll end up with
>>
>> sqrt a, b
>> rsq c, b
>> rcp d, a
>
> Why doesn't a second pass through opt_algebraic turn this into
Because the addition in patch #2 just recognizes a consecutive sqrt+rcp pattern.
> rsq c, b
> rsq d, b
>
> Seems like this could cause us to miss other optimization opportunities...
This seems pretty sufficient for the collection of shaders in
shader-db -- no regressions, cuts vec4 instructions, and handles 410
sqrt+rcp pairs.
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