[Mesa-dev] [PATCH 1/3] i965/vec4: Call opt_algebraic after opt_cse.
Ian Romanick
idr at freedesktop.org
Tue Sep 30 14:29:59 PDT 2014
On 09/30/2014 02:16 PM, Matt Turner wrote:
> On Tue, Sep 30, 2014 at 2:10 PM, Ian Romanick <idr at freedesktop.org> wrote:
>> On 09/27/2014 12:12 PM, Matt Turner wrote:
>>> The next patch adds an algebraic optimization for the pattern
>>>
>>> sqrt a, b
>>> rcp c, a
>>>
>>> and turns it into
>>>
>>> sqrt a, b
>>> rsq c, b
>>>
>>> but many vertex shaders do
>>>
>>> a = sqrt(b);
>>> var1 /= a;
>>> var2 /= a;
>>>
>>> which generates
>>>
>>> sqrt a, b
>>> rcp c, a
>>> rcp d, a
>>>
>>> If we apply the algebraic optimization before CSE, we'll end up with
>>>
>>> sqrt a, b
>>> rsq c, b
>>> rcp d, a
>>
>> Why doesn't a second pass through opt_algebraic turn this into
>
> Because the addition in patch #2 just recognizes a consecutive sqrt+rcp pattern.
That makes sense. Series is
Reviewed-by: Ian Romanick <ian.d.romanick at intel.com>
>> rsq c, b
>> rsq d, b
>>
>> Seems like this could cause us to miss other optimization opportunities...
>
> This seems pretty sufficient for the collection of shaders in
> shader-db -- no regressions, cuts vec4 instructions, and handles 410
> sqrt+rcp pairs.
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