[Mesa-dev] [PATCH] glsl: check for forced_language_version in is_version()
Anuj Phogat
anuj.phogat at gmail.com
Thu Apr 2 11:14:45 PDT 2015
On Wed, Apr 1, 2015 at 1:38 PM, Brian Paul <brianp at vmware.com> wrote:
> This is a follow-on fix from the earlier "glsl: allow ForceGLSLVersion
> to override #version directives" change. Since we're not changing
> the language_version field, we have to check forced_language_version
> here.
> ---
> src/glsl/glsl_parser_extras.h | 4 +++-
> 1 file changed, 3 insertions(+), 1 deletion(-)
>
> diff --git a/src/glsl/glsl_parser_extras.h b/src/glsl/glsl_parser_extras.h
> index 1f5478b..dae7864 100644
> --- a/src/glsl/glsl_parser_extras.h
> +++ b/src/glsl/glsl_parser_extras.h
> @@ -105,8 +105,10 @@ struct _mesa_glsl_parse_state {
> {
> unsigned required_version = this->es_shader ?
> required_glsl_es_version : required_glsl_version;
> + unsigned this_version = this->forced_language_version
> + ? this->forced_language_version : this->language_version;
> return required_version != 0
> - && this->language_version >= required_version;
> + && this_version >= required_version;
> }
>
> bool check_version(unsigned required_glsl_version,
> --
> 1.9.1
>
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Reviewed-by: Anuj Phogat <anuj.phogat at gmail.com>
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