[Mesa-dev] [PATCH 02/12] nir: Fix #include guards in shader_enums.h.
Kenneth Graunke
kenneth at whitecape.org
Wed Apr 8 00:06:25 PDT 2015
This header was originally going to be called pipeline.h, but it got
renamed at the last minute. Make the include guards match.
Signed-off-by: Kenneth Graunke <kenneth at whitecape.org>
---
src/glsl/shader_enums.h | 6 +++---
1 file changed, 3 insertions(+), 3 deletions(-)
diff --git a/src/glsl/shader_enums.h b/src/glsl/shader_enums.h
index 0e08bd3..7f59fdc 100644
--- a/src/glsl/shader_enums.h
+++ b/src/glsl/shader_enums.h
@@ -23,8 +23,8 @@
* OTHER DEALINGS IN THE SOFTWARE.
*/
-#ifndef PIPELINE_H
-#define PIPELINE_H
+#ifndef SHADER_ENUMS_H
+#define SHADER_ENUMS_H
/**
* Bitflags for system values.
@@ -167,4 +167,4 @@ enum glsl_interp_qualifier
};
-#endif /* PIPELINE_H */
+#endif /* SHADER_ENUMS_H */
--
2.3.5
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