[Mesa-dev] [PATCH 12/12] nir/locals_to_regs: Hanadle indirect accesses of length-1 arrays

Jason Ekstrand jason at jlekstrand.net
Fri Apr 10 17:48:55 PDT 2015


---
 src/glsl/nir/nir_lower_locals_to_regs.c | 8 ++++++++
 1 file changed, 8 insertions(+)

diff --git a/src/glsl/nir/nir_lower_locals_to_regs.c b/src/glsl/nir/nir_lower_locals_to_regs.c
index 48459f7..bc6a3d3 100644
--- a/src/glsl/nir/nir_lower_locals_to_regs.c
+++ b/src/glsl/nir/nir_lower_locals_to_regs.c
@@ -135,6 +135,14 @@ get_deref_reg_src(nir_deref_var *deref, nir_instr *instr,
    src.reg.base_offset = 0;
    src.reg.indirect = NULL;
 
+   /* It is possible for a user to create a shader that has an array with a
+    * single element and then proceed to access it indirectly.  Indirectly
+    * accessing a non-array register is not allowed in NIR.  In order to
+    * handle this case we just convert it to a direct reference.
+    */
+   if (src.reg.reg->num_array_elems == 0)
+      return src;
+
    nir_deref *tail = &deref->deref;
    while (tail->child != NULL) {
       const struct glsl_type *parent_type = tail->type;
-- 
2.3.5



More information about the mesa-dev mailing list