[Mesa-dev] [Bug 89018] Civilization: Beyond Earth terrain section not rendered

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Sat Apr 11 15:45:12 PDT 2015


--- Comment #7 from Jason Ekstrand <jason at jlekstrand.net> ---
(In reply to Sami Liedes from comment #6)
> I see this AFAICT exactly same issue with both radeonsi and swrast on recent
> HEAD of mesa, so this is not Intel-specific. FWIW, I also tried with Mesa
> 10.3.7 (mentioned by the submitter as working) and still saw the same
> problem, otherwise I would have bisected.
> I also have an apitrace for the issue. I admit I haven't tested it on any
> proprietary drivers...

Running it on proprietary drivers on Linux would probably be useful if you have
easy access to it.

> https://drive.google.com/file/d/0BwgPzH1WFyIuUEVLQ0NtVGlOSVU/view?usp=sharing
> (sorry, around 233 MiB compressed... it also hit an apitrace trimming bug so
> I could not trim it.)
> See around frame 500 for the issue.
> I admit I have not tested this trace on any of the proprietary drivers.
> However I've heard the game renders correctly on those.
> This is what frame 500 looks like for me:
> http://sliedes.kapsi.fi/mesa/civbe/frame500.png
> This is what the same map looks like on Windows, and I'd presume it looks
> close to similar on the proprietary drivers on Linux:
> http://sliedes.kapsi.fi/mesa/civbe/windows1.jpg

That certainly helps us see what the bug is.  Unfortunately, it working on
Windows isn't any sort of indication that the game is doing things correctly as
windows is probably using DX10 or DX11 not opengl.

Thanks for the added info.

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