[Mesa-dev] [PATCH v2 12/24] mesa: refactor GetAttribLocation
Martin Peres
martin.peres at linux.intel.com
Mon Apr 13 07:20:46 PDT 2015
On 01/04/15 15:14, Tapani Pälli wrote:
> Use program_resource_location to fetch location.
>
> Signed-off-by: Tapani Pälli <tapani.palli at intel.com>
> ---
> src/mesa/main/shader_query.cpp | 42 ++++++++++++++++++++----------------------
> 1 file changed, 20 insertions(+), 22 deletions(-)
>
> diff --git a/src/mesa/main/shader_query.cpp b/src/mesa/main/shader_query.cpp
> index 0f7804c..cbdcc61 100644
> --- a/src/mesa/main/shader_query.cpp
> +++ b/src/mesa/main/shader_query.cpp
> @@ -41,6 +41,10 @@ extern "C" {
> #include "shaderapi.h"
> }
>
> +static GLint
> +program_resource_location(struct gl_shader_program *shProg,
> + struct gl_program_resource *res, const char *name);
> +
> /**
> * Declare convenience functions to return resource data in a given type.
> * Warning! this is not type safe so be *very* careful when using these.
> @@ -266,31 +270,25 @@ _mesa_GetAttribLocation(GLhandleARB program, const GLcharARB * name)
> if (shProg->_LinkedShaders[MESA_SHADER_VERTEX] == NULL)
> return -1;
>
> - exec_list *ir = shProg->_LinkedShaders[MESA_SHADER_VERTEX]->ir;
> - foreach_in_list(ir_instruction, node, ir) {
> - const ir_variable *const var = node->as_variable();
> -
> - /* The extra check against VERT_ATTRIB_GENERIC0 is because
> - * glGetAttribLocation cannot be used on "conventional" attributes.
> - *
> - * From page 95 of the OpenGL 3.0 spec:
> - *
> - * "If name is not an active attribute, if name is a conventional
> - * attribute, or if an error occurs, -1 will be returned."
> - */
> - if (var == NULL
> - || var->data.mode != ir_var_shader_in
> - || var->data.location == -1
> - || var->data.location < VERT_ATTRIB_GENERIC0)
> - continue;
> + struct gl_program_resource *res =
> + _mesa_program_resource_find_name(shProg, GL_PROGRAM_INPUT, name);
>
> - int index = get_matching_index(var, (const char *) name);
> + if (!res)
> + return -1;
>
> - if (index >= 0)
> - return var->data.location + index - VERT_ATTRIB_GENERIC0;
> - }
> + GLint loc = program_resource_location(shProg, res, name);
>
> - return -1;
> + /* The extra check against against 0 is made because of builtin-attribute
> + * locations that have offset applied. Function program_resource_location
> + * can return built-in attribute locations < 0 and glGetAttribLocation
> + * cannot be used on "conventional" attributes.
> + *
> + * From page 95 of the OpenGL 3.0 spec:
> + *
> + * "If name is not an active attribute, if name is a conventional
> + * attribute, or if an error occurs, -1 will be returned."
> + */
> + return (loc >= 0) ? loc : -1;
> }
Great code-deduplication.
Reviewed-by: Martin Peres <martin.peres at linux.intel.com>
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