[Mesa-dev] [PATCH 1/2] st/mesa: add a debug option to compile shaders at link time

Marek Olšák maraeo at gmail.com
Tue Apr 14 05:36:27 PDT 2015


Ping. This is required for shader-db.

Marek

On Sat, Apr 11, 2015 at 1:49 AM, Marek Olšák <maraeo at gmail.com> wrote:
> From: Marek Olšák <marek.olsak at amd.com>
>
> v2: fix crashes
> ---
>  src/mesa/state_tracker/st_cb_program.c     |  4 +++
>  src/mesa/state_tracker/st_debug.c          |  1 +
>  src/mesa/state_tracker/st_debug.h          |  1 +
>  src/mesa/state_tracker/st_glsl_to_tgsi.cpp |  3 +-
>  src/mesa/state_tracker/st_program.c        | 47 ++++++++++++++++++++++++++++--
>  src/mesa/state_tracker/st_program.h        |  3 ++
>  6 files changed, 55 insertions(+), 4 deletions(-)
>
> diff --git a/src/mesa/state_tracker/st_cb_program.c b/src/mesa/state_tracker/st_cb_program.c
> index aa301d8..c382d7d 100644
> --- a/src/mesa/state_tracker/st_cb_program.c
> +++ b/src/mesa/state_tracker/st_cb_program.c
> @@ -41,6 +41,7 @@
>  #include "draw/draw_context.h"
>
>  #include "st_context.h"
> +#include "st_debug.h"
>  #include "st_program.h"
>  #include "st_mesa_to_tgsi.h"
>  #include "st_cb_program.h"
> @@ -214,6 +215,9 @@ st_program_string_notify( struct gl_context *ctx,
>          st->dirty.st |= ST_NEW_VERTEX_PROGRAM;
>     }
>
> +   if (ST_DEBUG & DEBUG_PRECOMPILE)
> +      st_precompile_shader_variant(st, prog);
> +
>     /* XXX check if program is legal, within limits */
>     return GL_TRUE;
>  }
> diff --git a/src/mesa/state_tracker/st_debug.c b/src/mesa/state_tracker/st_debug.c
> index de3e3a9..50891c1 100644
> --- a/src/mesa/state_tracker/st_debug.c
> +++ b/src/mesa/state_tracker/st_debug.c
> @@ -56,6 +56,7 @@ static const struct debug_named_value st_debug_flags[] = {
>     { "draw",     DEBUG_DRAW, NULL },
>     { "buffer",   DEBUG_BUFFER, NULL },
>     { "wf",       DEBUG_WIREFRAME, NULL },
> +   { "precompile",  DEBUG_PRECOMPILE, NULL },
>     DEBUG_NAMED_VALUE_END
>  };
>
> diff --git a/src/mesa/state_tracker/st_debug.h b/src/mesa/state_tracker/st_debug.h
> index cc81978..288eccf 100644
> --- a/src/mesa/state_tracker/st_debug.h
> +++ b/src/mesa/state_tracker/st_debug.h
> @@ -47,6 +47,7 @@ st_print_current(void);
>  #define DEBUG_DRAW      0x100
>  #define DEBUG_BUFFER    0x200
>  #define DEBUG_WIREFRAME 0x400
> +#define DEBUG_PRECOMPILE   0x800
>
>  #ifdef DEBUG
>  extern int ST_DEBUG;
> diff --git a/src/mesa/state_tracker/st_glsl_to_tgsi.cpp b/src/mesa/state_tracker/st_glsl_to_tgsi.cpp
> index d12eb07..5fa7a41 100644
> --- a/src/mesa/state_tracker/st_glsl_to_tgsi.cpp
> +++ b/src/mesa/state_tracker/st_glsl_to_tgsi.cpp
> @@ -5367,7 +5367,8 @@ st_translate_program(
>         * program constant) has to happen before creating this linkage.
>         */
>        for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
> -         if (program->shader_program->_LinkedShaders[i] == NULL)
> +         if (program->shader_program->_LinkedShaders[i] == NULL ||
> +             program->shader_program->_LinkedShaders[i]->Program == NULL)
>              continue;
>
>           _mesa_associate_uniform_storage(ctx, program->shader_program,
> diff --git a/src/mesa/state_tracker/st_program.c b/src/mesa/state_tracker/st_program.c
> index 4cfd817..f4f907c 100644
> --- a/src/mesa/state_tracker/st_program.c
> +++ b/src/mesa/state_tracker/st_program.c
> @@ -185,9 +185,6 @@ st_prepare_vertex_program(struct gl_context *ctx,
>     if (stvp->Base.IsPositionInvariant)
>        _mesa_insert_mvp_code(ctx, &stvp->Base);
>
> -   if (!stvp->glsl_to_tgsi)
> -      assert(stvp->Base.Base.NumInstructions > 1);
> -
>     /*
>      * Determine number of inputs, the mappings between VERT_ATTRIB_x
>      * and TGSI generic input indexes, plus input attrib semantic info.
> @@ -1318,3 +1315,47 @@ st_print_current_vertex_program(void)
>        }
>     }
>  }
> +
> +
> +/**
> + * Compile one shader variant.
> + */
> +void
> +st_precompile_shader_variant(struct st_context *st,
> +                             struct gl_program *prog)
> +{
> +   switch (prog->Target) {
> +   case GL_VERTEX_PROGRAM_ARB: {
> +      struct st_vertex_program *p = (struct st_vertex_program *)prog;
> +      struct st_vp_variant_key key;
> +
> +      memset(&key, 0, sizeof(key));
> +      key.st = st;
> +      st_get_vp_variant(st, p, &key);
> +      break;
> +   }
> +
> +   case GL_GEOMETRY_PROGRAM_NV: {
> +      struct st_geometry_program *p = (struct st_geometry_program *)prog;
> +      struct st_gp_variant_key key;
> +
> +      memset(&key, 0, sizeof(key));
> +      key.st = st;
> +      st_get_gp_variant(st, p, &key);
> +      break;
> +   }
> +
> +   case GL_FRAGMENT_PROGRAM_ARB: {
> +      struct st_fragment_program *p = (struct st_fragment_program *)prog;
> +      struct st_fp_variant_key key;
> +
> +      memset(&key, 0, sizeof(key));
> +      key.st = st;
> +      st_get_fp_variant(st, p, &key);
> +      break;
> +   }
> +
> +   default:
> +      assert(0);
> +   }
> +}
> diff --git a/src/mesa/state_tracker/st_program.h b/src/mesa/state_tracker/st_program.h
> index 451d7bb..b2c86fa 100644
> --- a/src/mesa/state_tracker/st_program.h
> +++ b/src/mesa/state_tracker/st_program.h
> @@ -329,6 +329,9 @@ st_destroy_program_variants(struct st_context *st);
>  extern void
>  st_print_current_vertex_program(void);
>
> +extern void
> +st_precompile_shader_variant(struct st_context *st,
> +                             struct gl_program *prog);
>
>  #ifdef __cplusplus
>  }
> --
> 2.1.0
>


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