[Mesa-dev] [PATCH 1/3] mesa: fix UBO queries for active uniforms

Tapani Pälli tapani.palli at intel.com
Mon Apr 20 22:27:49 PDT 2015


Commit 34df5eb introduced regression to GetActiveUniformBlockiv
when querying one of the following properties:

   GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS
   GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES

Implementation counted all uniforms in ubo directly while query should
check first if the uniform in quersion is _active_.

Signed-off-by: Tapani Pälli <tapani.palli at intel.com>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=90109
---
 src/mesa/main/shader_query.cpp | 12 +++++++++++-
 1 file changed, 11 insertions(+), 1 deletion(-)

diff --git a/src/mesa/main/shader_query.cpp b/src/mesa/main/shader_query.cpp
index b5f1d08..1428058 100644
--- a/src/mesa/main/shader_query.cpp
+++ b/src/mesa/main/shader_query.cpp
@@ -860,13 +860,23 @@ get_buffer_property(struct gl_shader_program *shProg,
          *val = RESOURCE_UBO(res)->UniformBufferSize;
          return 1;
       case GL_NUM_ACTIVE_VARIABLES:
-         *val = RESOURCE_UBO(res)->NumUniforms;
+         *val = 0;
+         for (unsigned i = 0; i < RESOURCE_UBO(res)->NumUniforms; i++) {
+            const char *iname = RESOURCE_UBO(res)->Uniforms[i].IndexName;
+            struct gl_program_resource *uni =
+               _mesa_program_resource_find_name(shProg, GL_UNIFORM, iname);
+            if (!uni)
+               continue;
+            (*val)++;
+         }
          return 1;
       case GL_ACTIVE_VARIABLES:
          for (unsigned i = 0; i < RESOURCE_UBO(res)->NumUniforms; i++) {
             const char *iname = RESOURCE_UBO(res)->Uniforms[i].IndexName;
             struct gl_program_resource *uni =
                _mesa_program_resource_find_name(shProg, GL_UNIFORM, iname);
+            if (!uni)
+               continue;
             *val++ =
                _mesa_program_resource_index(shProg, uni);
          }
-- 
2.1.0



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