[Mesa-dev] [PATCH 05/18] i965: Refactor sampler state setup

Matt Turner mattst88 at gmail.com
Thu Apr 23 11:53:46 PDT 2015


On Wed, Apr 22, 2015 at 1:47 PM, Topi Pohjolainen
<topi.pohjolainen at intel.com> wrote:
> Signed-off-by: Topi Pohjolainen <topi.pohjolainen at intel.com>
> ---
>  src/mesa/drivers/dri/i965/brw_sampler_state.c | 60 +++++++++++++++++----------
>  src/mesa/drivers/dri/i965/brw_state.h         |  9 ++++
>  2 files changed, 47 insertions(+), 22 deletions(-)
>
> diff --git a/src/mesa/drivers/dri/i965/brw_sampler_state.c b/src/mesa/drivers/dri/i965/brw_sampler_state.c
> index c78e2e3..c1daa44 100644
> --- a/src/mesa/drivers/dri/i965/brw_sampler_state.c
> +++ b/src/mesa/drivers/dri/i965/brw_sampler_state.c
> @@ -375,21 +375,16 @@ upload_default_color(struct brw_context *brw,
>   * Sets the sampler state for a single unit based off of the sampler key
>   * entry.
>   */
> -static void
> +void
>  brw_update_sampler_state(struct brw_context *brw,
> -                         int unit,
> +                         GLenum target, bool tex_cube_map_seamless,
> +                         GLfloat tex_unit_lod_bias,
> +                         mesa_format format, GLenum base_format,
> +                         bool is_integer_format,
> +                         const struct gl_sampler_object* sampler,

* with the parameter name.

>                           uint32_t *sampler_state,
>                           uint32_t batch_offset_for_sampler_state)
>  {
> -   struct gl_context *ctx = &brw->ctx;
> -   const struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];
> -   const struct gl_texture_object *texObj = texUnit->_Current;
> -   const struct gl_sampler_object *sampler = _mesa_get_samplerobj(ctx, unit);
> -
> -   /* These don't use samplers at all. */
> -   if (texObj->Target == GL_TEXTURE_BUFFER)
> -      return;
> -
>     unsigned min_filter, mag_filter, mip_filter;
>
>     /* Select min and mip filters. */
> @@ -459,12 +454,12 @@ brw_update_sampler_state(struct brw_context *brw,
>     unsigned wrap_t = translate_wrap_mode(brw, sampler->WrapT, either_nearest);
>     unsigned wrap_r = translate_wrap_mode(brw, sampler->WrapR, either_nearest);
>
> -   if (texObj->Target == GL_TEXTURE_CUBE_MAP ||
> -       texObj->Target == GL_TEXTURE_CUBE_MAP_ARRAY) {
> +   if (target == GL_TEXTURE_CUBE_MAP ||
> +       target == GL_TEXTURE_CUBE_MAP_ARRAY) {
>        /* Cube maps must use the same wrap mode for all three coordinate
>         * dimensions.  Prior to Haswell, only CUBE and CLAMP are valid.
>         */
> -      if ((ctx->Texture.CubeMapSeamless || sampler->CubeMapSeamless) &&
> +      if ((tex_cube_map_seamless || sampler->CubeMapSeamless) &&
>           (sampler->MinFilter != GL_NEAREST ||
>            sampler->MagFilter != GL_NEAREST)) {
>          wrap_s = BRW_TEXCOORDMODE_CUBE;
> @@ -475,7 +470,7 @@ brw_update_sampler_state(struct brw_context *brw,
>          wrap_t = BRW_TEXCOORDMODE_CLAMP;
>          wrap_r = BRW_TEXCOORDMODE_CLAMP;
>        }
> -   } else if (texObj->Target == GL_TEXTURE_1D) {
> +   } else if (target == GL_TEXTURE_1D) {
>        /* There's a bug in 1D texture sampling - it actually pays
>         * attention to the wrap_t value, though it should not.
>         * Override the wrap_t value here to GL_REPEAT to keep
> @@ -495,7 +490,7 @@ brw_update_sampler_state(struct brw_context *brw,
>     const unsigned min_lod = U_FIXED(CLAMP(sampler->MinLod, 0, 13), lod_bits);
>     const unsigned max_lod = U_FIXED(CLAMP(sampler->MaxLod, 0, 13), lod_bits);
>     const int lod_bias =
> -      S_FIXED(CLAMP(texUnit->LodBias + sampler->LodBias, -16, 15), lod_bits);
> +      S_FIXED(CLAMP(tex_unit_lod_bias + sampler->LodBias, -16, 15), lod_bits);
>     const unsigned base_level = U_FIXED(0, 1);
>
>     /* Upload the border color if necessary.  If not, just point it at
> @@ -506,14 +501,12 @@ brw_update_sampler_state(struct brw_context *brw,
>     if (wrap_mode_needs_border_color(wrap_s) ||
>         wrap_mode_needs_border_color(wrap_t) ||
>         wrap_mode_needs_border_color(wrap_r)) {
> -      const struct gl_texture_image *first_image =
> -         texObj->Image[0][texObj->BaseLevel];
>        upload_default_color(brw, sampler,
> -                           first_image->TexFormat, first_image->_BaseFormat,
> -                           texObj->_IsIntegerFormat, &border_color_offset);
> +                           format, base_format, is_integer_format,
> +                           &border_color_offset);
>     }
>
> -   const bool non_normalized_coords = texObj->Target == GL_TEXTURE_RECTANGLE;
> +   const bool non_normalized_coords = target == GL_TEXTURE_RECTANGLE;
>
>     brw_emit_sampler_state(brw,
>                            sampler_state,
> @@ -528,6 +521,29 @@ brw_update_sampler_state(struct brw_context *brw,
>                            border_color_offset);
>  }
>
> +static void
> +update_sampler_state(struct brw_context *brw,
> +                     int unit,
> +                     uint32_t *sampler_state,
> +                     uint32_t batch_offset_for_sampler_state)
> +{
> +   struct gl_context *ctx = &brw->ctx;
> +   const struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];
> +   const struct gl_texture_object *texObj = texUnit->_Current;
> +   const struct gl_sampler_object *sampler = _mesa_get_samplerobj(ctx, unit);
> +
> +   /* These don't use samplers at all. */
> +   if (texObj->Target == GL_TEXTURE_BUFFER)
> +      return;
> +
> +   struct gl_texture_image *firstImage = texObj->Image[0][texObj->BaseLevel];
> +   brw_update_sampler_state(brw, texObj->Target, ctx->Texture.CubeMapSeamless,
> +                            texUnit->LodBias,
> +                            firstImage->TexFormat, firstImage->_BaseFormat,
> +                            texObj->_IsIntegerFormat,
> +                            sampler,
> +                            sampler_state, batch_offset_for_sampler_state);
> +}
>
>  static void
>  brw_upload_sampler_state_table(struct brw_context *brw,
> @@ -557,7 +573,7 @@ brw_upload_sampler_state_table(struct brw_context *brw,
>        if (SamplersUsed & (1 << s)) {
>           const unsigned unit = prog->SamplerUnits[s];
>           if (ctx->Texture.Unit[unit]._Current) {
> -            brw_update_sampler_state(brw, unit, sampler_state,
> +            update_sampler_state(brw, unit, sampler_state,
>                                       batch_offset_for_sampler_state);
>           }
>        }
> diff --git a/src/mesa/drivers/dri/i965/brw_state.h b/src/mesa/drivers/dri/i965/brw_state.h
> index 8798369..23f36c0 100644
> --- a/src/mesa/drivers/dri/i965/brw_state.h
> +++ b/src/mesa/drivers/dri/i965/brw_state.h
> @@ -283,6 +283,15 @@ void brw_emit_sampler_state(struct brw_context *brw,
>                              bool non_normalized_coordinates,
>                              uint32_t border_color_offset);
>
> +void brw_update_sampler_state(struct brw_context *brw,
> +                              GLenum target, bool tex_cube_map_seamless,
> +                              GLfloat tex_unit_lod_bias,
> +                              mesa_format format, GLenum base_format,
> +                              bool is_integer_format,
> +                              const struct gl_sampler_object* sampler,

* with the parameter name.


More information about the mesa-dev mailing list