[Mesa-dev] [PATCH 12/23] mesa: add inline conversion functions for ARB_shader_subroutine
Dave Airlie
airlied at gmail.com
Thu Apr 23 18:42:48 PDT 2015
From: Dave Airlie <airlied at redhat.com>
This handles converting the shader stages to the internal
prefix along with the program resource interfaces.
Signed-off-by: Dave Airlie <airlied at redhat.com>
---
src/mesa/main/shaderobj.h | 84 +++++++++++++++++++++++++++++++++++++++++++++++
1 file changed, 84 insertions(+)
diff --git a/src/mesa/main/shaderobj.h b/src/mesa/main/shaderobj.h
index 3d696a1..a0aa799 100644
--- a/src/mesa/main/shaderobj.h
+++ b/src/mesa/main/shaderobj.h
@@ -120,6 +120,90 @@ _mesa_shader_enum_to_shader_stage(GLenum v)
}
+static inline const char *
+_mesa_shader_stage_to_subroutine_prefix(gl_shader_stage stage)
+{
+ switch (stage) {
+ case MESA_SHADER_VERTEX:
+ return "__subu_v";
+ case MESA_SHADER_GEOMETRY:
+ return "__subu_g";
+ case MESA_SHADER_FRAGMENT:
+ return "__subu_f";
+ case MESA_SHADER_COMPUTE:
+ return "__subu_c";
+ default:
+ return NULL;
+ }
+}
+
+static inline gl_shader_stage
+_mesa_shader_stage_from_subroutine_uniform(GLenum subuniform)
+{
+ switch (subuniform) {
+ default:
+ case GL_VERTEX_SUBROUTINE_UNIFORM:
+ return MESA_SHADER_VERTEX;
+ case GL_GEOMETRY_SUBROUTINE_UNIFORM:
+ return MESA_SHADER_GEOMETRY;
+ case GL_FRAGMENT_SUBROUTINE_UNIFORM:
+ return MESA_SHADER_FRAGMENT;
+ case GL_COMPUTE_SUBROUTINE_UNIFORM:
+ return MESA_SHADER_COMPUTE;
+ /* TODO - COMPUTE, TESS */
+ }
+}
+
+static inline gl_shader_stage
+_mesa_shader_stage_from_subroutine(GLenum subroutine)
+{
+ switch (subroutine) {
+ case GL_VERTEX_SUBROUTINE:
+ return MESA_SHADER_VERTEX;
+ case GL_GEOMETRY_SUBROUTINE:
+ return MESA_SHADER_GEOMETRY;
+ case GL_FRAGMENT_SUBROUTINE:
+ return MESA_SHADER_FRAGMENT;
+ case GL_COMPUTE_SUBROUTINE:
+ return MESA_SHADER_COMPUTE;
+ /* TODO - TESS */
+ }
+}
+
+static inline GLenum
+_mesa_shader_stage_to_subroutine(gl_shader_stage stage)
+{
+ switch (stage) {
+ default:
+ case MESA_SHADER_VERTEX:
+ return GL_VERTEX_SUBROUTINE;
+ case MESA_SHADER_GEOMETRY:
+ return GL_GEOMETRY_SUBROUTINE;
+ case MESA_SHADER_FRAGMENT:
+ return GL_FRAGMENT_SUBROUTINE;
+ case MESA_SHADER_COMPUTE:
+ return GL_COMPUTE_SUBROUTINE;
+ /* TODO - TESS */
+ }
+}
+
+static inline GLenum
+_mesa_shader_stage_to_subroutine_uniform(gl_shader_stage stage)
+{
+ switch (stage) {
+ default:
+ case MESA_SHADER_VERTEX:
+ return GL_VERTEX_SUBROUTINE_UNIFORM;
+ case MESA_SHADER_GEOMETRY:
+ return GL_GEOMETRY_SUBROUTINE_UNIFORM;
+ case MESA_SHADER_FRAGMENT:
+ return GL_FRAGMENT_SUBROUTINE_UNIFORM;
+ case MESA_SHADER_COMPUTE:
+ return GL_COMPUTE_SUBROUTINE_UNIFORM;
+ /* TODO - TESS */
+ }
+}
+
#ifdef __cplusplus
}
#endif
--
2.1.0
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