[Mesa-dev] [PATCH 5/7] i965: use _mesa_geometry_width/height/layers/samples for programming geometry of framebuffer to GEN
Rogovin, Kevin
kevin.rogovin at intel.com
Fri Apr 24 09:02:18 PDT 2015
> Actually I realized that you add quite a bit of support to gen4-6 logic that
> _isn't_ used for gen7 and higher. In the last patch of the series you claim to enable this only for gen7 and higher - I'm confused.
There are two reasons:
1. Because atoms get reused all the time across generations, it is just easier to use
the _mesa_geomety_* functions in any batch buffer builder that is concerned
about the geometry of the render target. It keeps the code consistent and much
easier than checking what functions and atoms are directly or indirectly used by
different Gens. However, blorp, blitting and a few others are left untouched since
they want to talk about the buffer, not really 3D pipeline rasterization things.
2. At first I was going to support pre Gen7 hardware with the series. However,
I do not have hardware on which to test it. In truth I want this to also run on
pre-Gen7, but without testing on device, I cannot vouch for the patches.
I believe it should just work for pre Gen7 (by just tweaking the last patch to
enable it on pre Gen7), but I would rather be careful than in this case. I also
confess, it is a silly extension for pre Gen7 anyways...
-Kevin
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