[Mesa-dev] [PATCH 10/20] glsl/es3.1: Allow explicit uniform locations in GLSL ES 3.10
Ian Romanick
idr at freedesktop.org
Wed Apr 29 16:26:01 PDT 2015
From: Ian Romanick <ian.d.romanick at intel.com>
Signed-off-by: Ian Romanick <ian.d.romanick at intel.com>
---
src/glsl/glsl_parser_extras.h | 17 +++++++++++++----
1 file changed, 13 insertions(+), 4 deletions(-)
diff --git a/src/glsl/glsl_parser_extras.h b/src/glsl/glsl_parser_extras.h
index 960f957..552d589 100644
--- a/src/glsl/glsl_parser_extras.h
+++ b/src/glsl/glsl_parser_extras.h
@@ -175,11 +175,15 @@ struct _mesa_glsl_parse_state {
const ir_variable *)
{
if (!this->has_explicit_attrib_location() ||
- !this->ARB_explicit_uniform_location_enable) {
+ !this->has_explicit_uniform_location()) {
+ const char *const requirement = this->es_shader
+ ? "GLSL ES 310"
+ : "GL_ARB_explicit_uniform_location and either "
+ "GL_ARB_explicit_attrib_location or GLSL 330.";
+
_mesa_glsl_error(locp, this,
- "uniform explicit location requires "
- "GL_ARB_explicit_uniform_location and either "
- "GL_ARB_explicit_attrib_location or GLSL 330.");
+ "uniform explicit location requires %s",
+ requirement);
return false;
}
@@ -201,6 +205,11 @@ struct _mesa_glsl_parse_state {
return ARB_explicit_attrib_location_enable || is_version(330, 300);
}
+ bool has_explicit_uniform_location() const
+ {
+ return ARB_explicit_uniform_location_enable || is_version(430, 310);
+ }
+
bool has_uniform_buffer_objects() const
{
return ARB_uniform_buffer_object_enable || is_version(140, 300);
--
2.1.0
More information about the mesa-dev
mailing list