[Mesa-dev] [PATCH 12/20] glsl/es3.1: Allow interger mix built-ins in GLSL ES 3.10
Anuj Phogat
anuj.phogat at gmail.com
Wed Apr 29 17:38:49 PDT 2015
In patch heading: s/interger/integer
On Wed, Apr 29, 2015 at 4:26 PM, Ian Romanick <idr at freedesktop.org> wrote:
> From: Ian Romanick <ian.d.romanick at intel.com>
>
> Signed-off-by: Ian Romanick <ian.d.romanick at intel.com>
> ---
> src/glsl/builtin_functions.cpp | 3 ++-
> 1 file changed, 2 insertions(+), 1 deletion(-)
>
> diff --git a/src/glsl/builtin_functions.cpp b/src/glsl/builtin_functions.cpp
> index 5ce8112..435d926 100644
> --- a/src/glsl/builtin_functions.cpp
> +++ b/src/glsl/builtin_functions.cpp
> @@ -194,7 +194,8 @@ shader_bit_encoding(const _mesa_glsl_parse_state *state)
> static bool
> shader_integer_mix(const _mesa_glsl_parse_state *state)
> {
> - return v130(state) && state->EXT_shader_integer_mix_enable;
> + return state->is_version(450, 310) ||
> + v130(state) && state->EXT_shader_integer_mix_enable;
> }
>
> static bool
> --
> 2.1.0
>
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