[Mesa-dev] [PATCH 7/8] mesa/vbo: add support for 64-bit vertex attributes. (v1)

Dave Airlie airlied at gmail.com
Wed Apr 29 18:14:02 PDT 2015


From: Dave Airlie <airlied at redhat.com>

This adds support in the vbo and array code to handle
double vertex attributes.

v0.2: merge code to handle doubles in vbo layer.
v1: don't use v0, merge api_array elt code.

Signed-off-by: Dave Airlie <airlied at redhat.com>
---
 src/mesa/main/api_arrayelt.c  |  79 +++++++++++++++++++++++++++-
 src/mesa/main/api_loopback.c  |  23 ++++++++
 src/mesa/main/arrayobj.c      |   1 +
 src/mesa/main/dd.h            |  13 +++++
 src/mesa/main/mtypes.h        |   5 +-
 src/mesa/main/varray.c        |  64 +++++++++++++++++------
 src/mesa/main/varray.h        |   1 +
 src/mesa/main/vtxfmt.c        |  12 +++++
 src/mesa/vbo/vbo_attrib_tmp.h | 119 ++++++++++++++++++++++++++++++++++++++++--
 src/mesa/vbo/vbo_context.h    |  17 ++++++
 src/mesa/vbo/vbo_exec_api.c   |  83 ++++++++++++++++++-----------
 src/mesa/vbo/vbo_save_api.c   |  14 ++++-
 src/mesa/vbo/vbo_split_copy.c |   1 +
 13 files changed, 377 insertions(+), 55 deletions(-)

diff --git a/src/mesa/main/api_arrayelt.c b/src/mesa/main/api_arrayelt.c
index ea015fd..92d8238 100644
--- a/src/mesa/main/api_arrayelt.c
+++ b/src/mesa/main/api_arrayelt.c
@@ -1258,12 +1258,37 @@ VertexAttribI4uiv(GLuint index, const GLuint *v)
    CALL_VertexAttribI4uivEXT(GET_DISPATCH(), (index, v));
 }
 
+/* GL_DOUBLE unconverted attributes */
+
+static void GLAPIENTRY
+VertexAttribL1dv(GLuint index, const GLdouble *v)
+{
+   CALL_VertexAttribL1dv(GET_DISPATCH(), (index, v));
+}
+
+static void GLAPIENTRY
+VertexAttribL2dv(GLuint index, const GLdouble *v)
+{
+   CALL_VertexAttribL2dv(GET_DISPATCH(), (index, v));
+}
+
+static void GLAPIENTRY
+VertexAttribL3dv(GLuint index, const GLdouble *v)
+{
+   CALL_VertexAttribL3dv(GET_DISPATCH(), (index, v));
+}
+
+static void GLAPIENTRY
+VertexAttribL4dv(GLuint index, const GLdouble *v)
+{
+   CALL_VertexAttribL4dv(GET_DISPATCH(), (index, v));
+}
 
 /*
  * Array [unnormalized/normalized/integer][size][type] of VertexAttrib
  * functions
  */
-static attrib_func AttribFuncsARB[3][4][NUM_TYPES] = {
+static attrib_func AttribFuncsARB[4][4][NUM_TYPES] = {
    {
       /* non-normalized */
       {
@@ -1405,7 +1430,55 @@ static attrib_func AttribFuncsARB[3][4][NUM_TYPES] = {
          NULL, /* GL_FLOAT */
          NULL  /* GL_DOUBLE */
       }
+   },
+   {
+      /* double-valued */
+      {
+         /* size 1 */
+         NULL,
+         NULL,
+         NULL,
+         NULL,
+         NULL,
+         NULL,
+         NULL,
+         (attrib_func) VertexAttribL1dv,
+      },
+      {
+         /* size 2 */
+         NULL,
+         NULL,
+         NULL,
+         NULL,
+         NULL,
+         NULL,
+         NULL,
+         (attrib_func) VertexAttribL2dv,
+      },
+      {
+         /* size 3 */
+         NULL,
+         NULL,
+         NULL,
+         NULL,
+         NULL,
+         NULL,
+         NULL,
+         (attrib_func) VertexAttribL3dv,
+      },
+      {
+         /* size 4 */
+         NULL,
+         NULL,
+         NULL,
+         NULL,
+         NULL,
+         NULL,
+         NULL,
+         (attrib_func) VertexAttribL4dv,
+      }
    }
+
 };
 
 
@@ -1571,7 +1644,9 @@ _ae_update_state(struct gl_context *ctx)
           * change from one execution of _ae_ArrayElement() to
           * the next.  Doing so caused UT to break.
           */
-         if (at->array->Integer)
+         if (at->array->Doubles)
+            intOrNorm = 3;
+         else if (at->array->Integer)
             intOrNorm = 2;
          else if (at->array->Normalized)
             intOrNorm = 1;
diff --git a/src/mesa/main/api_loopback.c b/src/mesa/main/api_loopback.c
index 9a59779..9932a83 100644
--- a/src/mesa/main/api_loopback.c
+++ b/src/mesa/main/api_loopback.c
@@ -84,6 +84,10 @@
 
 #define ATTRIBI_4UI(index,x,y,z,w)   CALL_VertexAttribI4uiEXT(GET_DISPATCH(), (index,x,y,z,w))
 
+#define ATTRIB1_D(index,x)         CALL_VertexAttribL1d(GET_DISPATCH(), (index,x))
+#define ATTRIB2_D(index,x,y)       CALL_VertexAttribL2d(GET_DISPATCH(), (index,x,y))
+#define ATTRIB3_D(index,x,y,z)     CALL_VertexAttribL3d(GET_DISPATCH(), (index,x,y,z))
+#define ATTRIB4_D(index,x,y,z,w)    CALL_VertexAttribL4d(GET_DISPATCH(), (index,x,y,z,w))
 
 void GLAPIENTRY
 _mesa_Color3b( GLbyte red, GLbyte green, GLbyte blue )
@@ -1493,41 +1497,49 @@ _mesa_VertexAttribI4usv(GLuint index, const GLushort *v)
 void GLAPIENTRY
 _mesa_VertexAttribL1d(GLuint index, GLdouble x)
 {
+   ATTRIB1_D(index, x);
 }
 
 void GLAPIENTRY
 _mesa_VertexAttribL2d(GLuint index, GLdouble x, GLdouble y)
 {
+   ATTRIB2_D(index, x, y);
 }
 
 void GLAPIENTRY
 _mesa_VertexAttribL3d(GLuint index, GLdouble x, GLdouble y, GLdouble z)
 {
+   ATTRIB3_D(index, x, y, z);
 }
 
 void GLAPIENTRY
 _mesa_VertexAttribL4d(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
 {
+   ATTRIB4_D(index, x, y, z, w);
 }
 
 void GLAPIENTRY
 _mesa_VertexAttribL1dv(GLuint index, const GLdouble *v)
 {
+   ATTRIB1_D(index, v[0]);
 }
 
 void GLAPIENTRY
 _mesa_VertexAttribL2dv(GLuint index, const GLdouble *v)
 {
+   ATTRIB2_D(index, v[0], v[1]);
 }
 
 void GLAPIENTRY
 _mesa_VertexAttribL3dv(GLuint index, const GLdouble *v)
 {
+   ATTRIB3_D(index, v[0], v[1], v[2]);
 }
 
 void GLAPIENTRY
 _mesa_VertexAttribL4dv(GLuint index, const GLdouble *v)
 {
+   ATTRIB4_D(index, v[0], v[1], v[2], v[3]);
 }
 
 /*
@@ -1760,5 +1772,16 @@ _mesa_loopback_init_api_table(const struct gl_context *ctx,
       SET_VertexAttribI4sv(dest, _mesa_VertexAttribI4sv);
       SET_VertexAttribI4ubv(dest, _mesa_VertexAttribI4ubv);
       SET_VertexAttribI4usv(dest, _mesa_VertexAttribI4usv);
+
+      /* GL 4.1 / GL_ARB_vertex_attrib_64bit */
+      SET_VertexAttribL1d(dest, _mesa_VertexAttribL1d);
+      SET_VertexAttribL2d(dest, _mesa_VertexAttribL2d);
+      SET_VertexAttribL3d(dest, _mesa_VertexAttribL3d);
+      SET_VertexAttribL4d(dest, _mesa_VertexAttribL4d);
+
+      SET_VertexAttribL1dv(dest, _mesa_VertexAttribL1dv);
+      SET_VertexAttribL2dv(dest, _mesa_VertexAttribL2dv);
+      SET_VertexAttribL3dv(dest, _mesa_VertexAttribL3dv);
+      SET_VertexAttribL4dv(dest, _mesa_VertexAttribL4dv);
    }
 }
diff --git a/src/mesa/main/arrayobj.c b/src/mesa/main/arrayobj.c
index 3c8ffb5..8147f6a 100644
--- a/src/mesa/main/arrayobj.c
+++ b/src/mesa/main/arrayobj.c
@@ -200,6 +200,7 @@ init_array(struct gl_context *ctx,
    array->Enabled = GL_FALSE;
    array->Normalized = GL_FALSE;
    array->Integer = GL_FALSE;
+   array->Doubles = GL_FALSE;
    array->_ElementSize = size * _mesa_sizeof_type(type);
    array->VertexBinding = index;
 
diff --git a/src/mesa/main/dd.h b/src/mesa/main/dd.h
index 0c1a13f..16243cf 100644
--- a/src/mesa/main/dd.h
+++ b/src/mesa/main/dd.h
@@ -1167,6 +1167,19 @@ typedef struct {
    void (GLAPIENTRYP VertexAttribP4uiv)( GLuint index, GLenum type,
 					 GLboolean normalized,
 					 const GLuint *value);
+
+   /* GL_ARB_vertex_attrib_64bit / GL 4.1 */
+   void (GLAPIENTRYP VertexAttribL1d)( GLuint index, GLdouble x);
+   void (GLAPIENTRYP VertexAttribL2d)( GLuint index, GLdouble x, GLdouble y);
+   void (GLAPIENTRYP VertexAttribL3d)( GLuint index, GLdouble x, GLdouble y, GLdouble z);
+   void (GLAPIENTRYP VertexAttribL4d)( GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+
+
+   void (GLAPIENTRYP VertexAttribL1dv)( GLuint index, const GLdouble *v);
+   void (GLAPIENTRYP VertexAttribL2dv)( GLuint index, const GLdouble *v);
+   void (GLAPIENTRYP VertexAttribL3dv)( GLuint index, const GLdouble *v);
+   void (GLAPIENTRYP VertexAttribL4dv)( GLuint index, const GLdouble *v);
+
 } GLvertexformat;
 
 
diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h
index 3860ab9..bc5ef9a 100644
--- a/src/mesa/main/mtypes.h
+++ b/src/mesa/main/mtypes.h
@@ -695,7 +695,8 @@ struct gl_current_attrib
     * \note Index and Edgeflag current values are stored as floats in the 
     * SIX and SEVEN attribute slots.
     */
-   GLfloat Attrib[VERT_ATTRIB_MAX][4];	/**< Position, color, texcoords, etc */
+   /* we need double storage for this for vertex attrib 64bit */
+   GLfloat Attrib[VERT_ATTRIB_MAX][4*2];	/**< Position, color, texcoords, etc */
 
    /**
     * \name Current raster position attributes (always valid).
@@ -1523,6 +1524,7 @@ struct gl_client_array
    GLboolean Enabled;		/**< Enabled flag is a boolean */
    GLboolean Normalized;        /**< GL_ARB_vertex_program */
    GLboolean Integer;           /**< Integer-valued? */
+   GLboolean Doubles;       /**< double precision values are not converted to floats */
    GLuint InstanceDivisor;      /**< GL_ARB_instanced_arrays */
 
    struct gl_buffer_object *BufferObj;/**< GL_ARB_vertex_buffer_object */
@@ -1553,6 +1555,7 @@ struct gl_vertex_attrib_array
    GLboolean Enabled;       /**< Whether the array is enabled */
    GLboolean Normalized;    /**< Fixed-point values are normalized when converted to floats */
    GLboolean Integer;       /**< Fixed-point values are not converted to floats */
+   GLboolean Doubles;       /**< double precision values are not converted to floats */
    GLuint _ElementSize;     /**< Size of each element in bytes */
    GLuint VertexBinding;    /**< Vertex buffer binding */
 };
diff --git a/src/mesa/main/varray.c b/src/mesa/main/varray.c
index 69c70a8..d003c6d 100644
--- a/src/mesa/main/varray.c
+++ b/src/mesa/main/varray.c
@@ -243,6 +243,7 @@ get_legal_types_mask(const struct gl_context *ctx)
  * \param type         Datatype of each component (GL_FLOAT, GL_INT, etc)
  * \param normalized   Whether integer types are converted to floats in [-1, 1]
  * \param integer      Integer-valued values (will not be normalized to [-1, 1])
+ * \param doubles      Double values not reduced to floats
  * \param relativeOffset Offset of the first element relative to the binding offset.
  */
 static bool
@@ -251,7 +252,7 @@ update_array_format(struct gl_context *ctx,
                     GLuint attrib, GLbitfield legalTypesMask,
                     GLint sizeMin, GLint sizeMax,
                     GLint size, GLenum type,
-                    GLboolean normalized, GLboolean integer,
+                    GLboolean normalized, GLboolean integer, GLboolean doubles,
                     GLuint relativeOffset)
 {
    struct gl_vertex_attrib_array *array;
@@ -368,6 +369,7 @@ update_array_format(struct gl_context *ctx,
    array->Format = format;
    array->Normalized = normalized;
    array->Integer = integer;
+   array->Doubles = doubles;
    array->RelativeOffset = relativeOffset;
    array->_ElementSize = elementSize;
 
@@ -392,6 +394,7 @@ update_array_format(struct gl_context *ctx,
  * \param stride  stride between elements, in elements
  * \param normalized  are integer types converted to floats in [-1, 1]?
  * \param integer  integer-valued values (will not be normalized to [-1,1])
+ * \param doubles  Double values not reduced to floats
  * \param ptr  the address (or offset inside VBO) of the array data
  */
 static void
@@ -400,7 +403,7 @@ update_array(struct gl_context *ctx,
              GLuint attrib, GLbitfield legalTypesMask,
              GLint sizeMin, GLint sizeMax,
              GLint size, GLenum type, GLsizei stride,
-             GLboolean normalized, GLboolean integer,
+             GLboolean normalized, GLboolean integer, GLboolean doubles,
              const GLvoid *ptr)
 {
    struct gl_vertex_attrib_array *array;
@@ -454,7 +457,7 @@ update_array(struct gl_context *ctx,
    }
 
    if (!update_array_format(ctx, func, attrib, legalTypesMask, sizeMin,
-                            sizeMax, size, type, normalized, integer, 0)) {
+                            sizeMax, size, type, normalized, integer, doubles, 0)) {
       return;
    }
 
@@ -488,7 +491,7 @@ _mesa_VertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr)
 
    update_array(ctx, "glVertexPointer", VERT_ATTRIB_POS,
                 legalTypes, 2, 4,
-                size, type, stride, GL_FALSE, GL_FALSE, ptr);
+                size, type, stride, GL_FALSE, GL_FALSE, GL_FALSE, ptr);
 }
 
 
@@ -507,7 +510,7 @@ _mesa_NormalPointer(GLenum type, GLsizei stride, const GLvoid *ptr )
 
    update_array(ctx, "glNormalPointer", VERT_ATTRIB_NORMAL,
                 legalTypes, 3, 3,
-                3, type, stride, GL_TRUE, GL_FALSE, ptr);
+                3, type, stride, GL_TRUE, GL_FALSE, GL_FALSE, ptr);
 }
 
 
@@ -529,7 +532,7 @@ _mesa_ColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr)
 
    update_array(ctx, "glColorPointer", VERT_ATTRIB_COLOR0,
                 legalTypes, sizeMin, BGRA_OR_4,
-                size, type, stride, GL_TRUE, GL_FALSE, ptr);
+                size, type, stride, GL_TRUE, GL_FALSE, GL_FALSE, ptr);
 }
 
 
@@ -543,7 +546,7 @@ _mesa_FogCoordPointer(GLenum type, GLsizei stride, const GLvoid *ptr)
 
    update_array(ctx, "glFogCoordPointer", VERT_ATTRIB_FOG,
                 legalTypes, 1, 1,
-                1, type, stride, GL_FALSE, GL_FALSE, ptr);
+                1, type, stride, GL_FALSE, GL_FALSE, GL_FALSE, ptr);
 }
 
 
@@ -558,7 +561,7 @@ _mesa_IndexPointer(GLenum type, GLsizei stride, const GLvoid *ptr)
 
    update_array(ctx, "glIndexPointer", VERT_ATTRIB_COLOR_INDEX,
                 legalTypes, 1, 1,
-                1, type, stride, GL_FALSE, GL_FALSE, ptr);
+                1, type, stride, GL_FALSE, GL_FALSE, GL_FALSE, ptr);
 }
 
 
@@ -578,7 +581,7 @@ _mesa_SecondaryColorPointer(GLint size, GLenum type,
 
    update_array(ctx, "glSecondaryColorPointer", VERT_ATTRIB_COLOR1,
                 legalTypes, 3, BGRA_OR_4,
-                size, type, stride, GL_TRUE, GL_FALSE, ptr);
+                size, type, stride, GL_TRUE, GL_FALSE, GL_FALSE, ptr);
 }
 
 
@@ -600,7 +603,7 @@ _mesa_TexCoordPointer(GLint size, GLenum type, GLsizei stride,
 
    update_array(ctx, "glTexCoordPointer", VERT_ATTRIB_TEX(unit),
                 legalTypes, sizeMin, 4,
-                size, type, stride, GL_FALSE, GL_FALSE,
+                size, type, stride, GL_FALSE, GL_FALSE, GL_FALSE,
                 ptr);
 }
 
@@ -617,7 +620,7 @@ _mesa_EdgeFlagPointer(GLsizei stride, const GLvoid *ptr)
 
    update_array(ctx, "glEdgeFlagPointer", VERT_ATTRIB_EDGEFLAG,
                 legalTypes, 1, 1,
-                1, GL_UNSIGNED_BYTE, stride, GL_FALSE, integer, ptr);
+                1, GL_UNSIGNED_BYTE, stride, GL_FALSE, integer, GL_FALSE, ptr);
 }
 
 
@@ -637,7 +640,7 @@ _mesa_PointSizePointerOES(GLenum type, GLsizei stride, const GLvoid *ptr)
       
    update_array(ctx, "glPointSizePointer", VERT_ATTRIB_POINT_SIZE,
                 legalTypes, 1, 1,
-                1, type, stride, GL_FALSE, GL_FALSE, ptr);
+                1, type, stride, GL_FALSE, GL_FALSE, GL_FALSE, ptr);
 }
 
 
@@ -668,7 +671,7 @@ _mesa_VertexAttribPointer(GLuint index, GLint size, GLenum type,
 
    update_array(ctx, "glVertexAttribPointer", VERT_ATTRIB_GENERIC(index),
                 legalTypes, 1, BGRA_OR_4,
-                size, type, stride, normalized, GL_FALSE, ptr);
+                size, type, stride, normalized, GL_FALSE, GL_FALSE, ptr);
 }
 
 
@@ -696,13 +699,23 @@ _mesa_VertexAttribIPointer(GLuint index, GLint size, GLenum type,
 
    update_array(ctx, "glVertexAttribIPointer", VERT_ATTRIB_GENERIC(index),
                 legalTypes, 1, 4,
-                size, type, stride, normalized, integer, ptr);
+                size, type, stride, normalized, integer, GL_FALSE, ptr);
 }
 
 void GLAPIENTRY
 _mesa_VertexAttribLPointer(GLuint index, GLint size, GLenum type,
                            GLsizei stride, const GLvoid *ptr)
 {
+   GET_CURRENT_CONTEXT(ctx);
+   const GLbitfield legalTypes = (DOUBLE_BIT);
+   if (index >= ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs) {
+      _mesa_error(ctx, GL_INVALID_VALUE, "glVertexAttribLPointer(index)");
+      return;
+   }
+
+   update_array(ctx, "glVertexAttribLPointer", VERT_ATTRIB_GENERIC(index),
+                legalTypes, 1, 4,
+                size, type, stride, GL_TRUE, GL_FALSE, GL_TRUE, ptr);
 }
 
 void GLAPIENTRY
@@ -886,6 +899,21 @@ _mesa_GetVertexAttribdv(GLuint index, GLenum pname, GLdouble *params)
 void GLAPIENTRY
 _mesa_GetVertexAttribLdv(GLuint index, GLenum pname, GLdouble *params)
 {
+   GET_CURRENT_CONTEXT(ctx);
+
+   if (pname == GL_CURRENT_VERTEX_ATTRIB_ARB) {
+      const GLdouble *v = (const GLdouble *)get_current_attrib(ctx, index, "glGetVertexAttribLdv");
+      if (v != NULL) {
+         params[0] = v[0];
+         params[1] = v[1];
+         params[2] = v[2];
+         params[3] = v[3];
+      }
+   }
+   else {
+      params[0] = (GLdouble) get_vertex_array_attrib(ctx, index, pname,
+                                                     "glGetVertexAttribLdv");
+   }
 }
 
 void GLAPIENTRY
@@ -1671,7 +1699,7 @@ _mesa_VertexAttribFormat(GLuint attribIndex, GLint size, GLenum type,
    update_array_format(ctx, "glVertexAttribFormat",
                        VERT_ATTRIB_GENERIC(attribIndex),
                        legalTypes, 1, BGRA_OR_4, size, type, normalized,
-                       GL_FALSE, relativeOffset);
+                       GL_FALSE, GL_FALSE, relativeOffset);
 }
 
 
@@ -1717,7 +1745,7 @@ _mesa_VertexAttribIFormat(GLuint attribIndex, GLint size, GLenum type,
 
    update_array_format(ctx, "glVertexAttribIFormat",
                        VERT_ATTRIB_GENERIC(attribIndex),
-                       legalTypes, 1, 4, size, type, GL_FALSE, GL_TRUE,
+                       legalTypes, 1, 4, size, type, GL_FALSE, GL_TRUE, GL_FALSE,
                        relativeOffset);
 }
 
@@ -1765,7 +1793,7 @@ _mesa_VertexAttribLFormat(GLuint attribIndex, GLint size, GLenum type,
 
    update_array_format(ctx, "glVertexAttribLFormat",
                        VERT_ATTRIB_GENERIC(attribIndex),
-                       legalTypes, 1, 4, size, type, GL_FALSE, GL_FALSE,
+                       legalTypes, 1, 4, size, type, GL_FALSE, GL_FALSE, GL_TRUE,
                        relativeOffset);
 }
 
@@ -1876,6 +1904,7 @@ _mesa_copy_client_array(struct gl_context *ctx,
    dst->Enabled = src->Enabled;
    dst->Normalized = src->Normalized;
    dst->Integer = src->Integer;
+   dst->Doubles = src->Doubles;
    dst->InstanceDivisor = src->InstanceDivisor;
    dst->_ElementSize = src->_ElementSize;
    _mesa_reference_buffer_object(ctx, &dst->BufferObj, src->BufferObj);
@@ -1893,6 +1922,7 @@ _mesa_copy_vertex_attrib_array(struct gl_context *ctx,
    dst->RelativeOffset = src->RelativeOffset;
    dst->Format         = src->Format;
    dst->Integer        = src->Integer;
+   dst->Doubles        = src->Doubles;
    dst->Normalized     = src->Normalized;
    dst->Ptr            = src->Ptr;
    dst->Enabled        = src->Enabled;
diff --git a/src/mesa/main/varray.h b/src/mesa/main/varray.h
index dd06fbf..c70545a 100644
--- a/src/mesa/main/varray.h
+++ b/src/mesa/main/varray.h
@@ -68,6 +68,7 @@ _mesa_update_client_array(struct gl_context *ctx,
    dst->Enabled = src->Enabled;
    dst->Normalized = src->Normalized;
    dst->Integer = src->Integer;
+   dst->Doubles = src->Doubles;
    dst->InstanceDivisor = binding->InstanceDivisor;
    dst->_ElementSize = src->_ElementSize;
    _mesa_reference_buffer_object(ctx, &dst->BufferObj, binding->BufferObj);
diff --git a/src/mesa/main/vtxfmt.c b/src/mesa/main/vtxfmt.c
index fc0a01e..d7ef7e2 100644
--- a/src/mesa/main/vtxfmt.c
+++ b/src/mesa/main/vtxfmt.c
@@ -206,6 +206,18 @@ install_vtxfmt(struct gl_context *ctx, struct _glapi_table *tab,
       SET_VertexAttribP3uiv(tab, vfmt->VertexAttribP3uiv);
       SET_VertexAttribP4uiv(tab, vfmt->VertexAttribP4uiv);
    }
+
+   if (_mesa_is_desktop_gl(ctx)) {
+      SET_VertexAttribL1d(tab, vfmt->VertexAttribL1d);
+      SET_VertexAttribL2d(tab, vfmt->VertexAttribL2d);
+      SET_VertexAttribL3d(tab, vfmt->VertexAttribL3d);
+      SET_VertexAttribL4d(tab, vfmt->VertexAttribL4d);
+
+      SET_VertexAttribL1dv(tab, vfmt->VertexAttribL1dv);
+      SET_VertexAttribL2dv(tab, vfmt->VertexAttribL2dv);
+      SET_VertexAttribL3dv(tab, vfmt->VertexAttribL3dv);
+      SET_VertexAttribL4dv(tab, vfmt->VertexAttribL4dv);
+   }
 }
 
 
diff --git a/src/mesa/vbo/vbo_attrib_tmp.h b/src/mesa/vbo/vbo_attrib_tmp.h
index 17e0578..e73b8fb 100644
--- a/src/mesa/vbo/vbo_attrib_tmp.h
+++ b/src/mesa/vbo/vbo_attrib_tmp.h
@@ -31,14 +31,16 @@ USE OR OTHER DEALINGS IN THE SOFTWARE.
 
 /* ATTR */
 #define ATTRI( A, N, V0, V1, V2, V3 ) \
-    ATTR_UNION(A, N, GL_INT, INT_AS_UNION(V0), INT_AS_UNION(V1), \
+    ATTR_UNION(A, N, GL_INT, fi_type, INT_AS_UNION(V0), INT_AS_UNION(V1), \
         INT_AS_UNION(V2), INT_AS_UNION(V3))
 #define ATTRUI( A, N, V0, V1, V2, V3 ) \
-    ATTR_UNION(A, N, GL_UNSIGNED_INT, UINT_AS_UNION(V0), UINT_AS_UNION(V1), \
+    ATTR_UNION(A, N, GL_UNSIGNED_INT, fi_type, UINT_AS_UNION(V0), UINT_AS_UNION(V1), \
         UINT_AS_UNION(V2), UINT_AS_UNION(V3))
 #define ATTRF( A, N, V0, V1, V2, V3 ) \
-    ATTR_UNION(A, N, GL_FLOAT, FLOAT_AS_UNION(V0), FLOAT_AS_UNION(V1),\
+    ATTR_UNION(A, N, GL_FLOAT, fi_type, FLOAT_AS_UNION(V0), FLOAT_AS_UNION(V1),\
         FLOAT_AS_UNION(V2), FLOAT_AS_UNION(V3))
+#define ATTRD( A, N, V0, V1, V2, V3 ) \
+    ATTR_UNION(A, N, GL_DOUBLE, double, V0, V1, V2, V3)
 
 
 /* float */
@@ -232,6 +234,19 @@ static inline float conv_i2_to_norm_float(const struct gl_context *ctx, int i2)
 	 ERROR(GL_INVALID_VALUE);					\
    } while(0)
 
+
+/* Doubles */
+#define ATTR1DV( A, V ) ATTRD( A, 1, (V)[0], 0, 0, 1 )
+#define ATTR2DV( A, V ) ATTRD( A, 2, (V)[0], (V)[1], 0, 1 )
+#define ATTR3DV( A, V ) ATTRD( A, 3, (V)[0], (V)[1], (V)[2], 1 )
+#define ATTR4DV( A, V ) ATTRD( A, 4, (V)[0], (V)[1], (V)[2], (V)[3] )
+
+#define ATTR1D( A, X )          ATTRD( A, 1, X, 0, 0, 1 )
+#define ATTR2D( A, X, Y )       ATTRD( A, 2, X, Y, 0, 1 )
+#define ATTR3D( A, X, Y, Z )    ATTRD( A, 3, X, Y, Z, 1 )
+#define ATTR4D( A, X, Y, Z, W ) ATTRD( A, 4, X, Y, Z, W )
+
+
 static void GLAPIENTRY
 TAG(Vertex2f)(GLfloat x, GLfloat y)
 {
@@ -1190,6 +1205,104 @@ TAG(VertexAttribP4uiv)(GLuint index, GLenum type, GLboolean normalized,
 }
 
 
+
+static void GLAPIENTRY
+TAG(VertexAttribL1d)(GLuint index, GLdouble x)
+{
+   GET_CURRENT_CONTEXT(ctx);
+   if (index == 0 && _mesa_attr_zero_aliases_vertex(ctx))
+      ATTR1D(0, x);
+   else if (index < MAX_VERTEX_GENERIC_ATTRIBS)
+      ATTR1D(VBO_ATTRIB_GENERIC0 + index, x);
+   else
+      ERROR(GL_INVALID_VALUE);
+}
+
+static void GLAPIENTRY
+TAG(VertexAttribL1dv)(GLuint index, const GLdouble * v)
+{
+   GET_CURRENT_CONTEXT(ctx);
+   if (index == 0 && _mesa_attr_zero_aliases_vertex(ctx))
+      ATTR1DV(0, v);
+   else if (index < MAX_VERTEX_GENERIC_ATTRIBS)
+      ATTR1DV(VBO_ATTRIB_GENERIC0 + index, v);
+   else
+      ERROR(GL_INVALID_VALUE);
+}
+
+static void GLAPIENTRY
+TAG(VertexAttribL2d)(GLuint index, GLdouble x, GLdouble y)
+{
+   GET_CURRENT_CONTEXT(ctx);
+   if (index == 0 && _mesa_attr_zero_aliases_vertex(ctx))
+      ATTR2D(0, x, y);
+   else if (index < MAX_VERTEX_GENERIC_ATTRIBS)
+      ATTR2D(VBO_ATTRIB_GENERIC0 + index, x, y);
+   else
+      ERROR(GL_INVALID_VALUE);
+}
+
+static void GLAPIENTRY
+TAG(VertexAttribL2dv)(GLuint index, const GLdouble * v)
+{
+   GET_CURRENT_CONTEXT(ctx);
+   if (index == 0 && _mesa_attr_zero_aliases_vertex(ctx))
+      ATTR2DV(0, v);
+   else if (index < MAX_VERTEX_GENERIC_ATTRIBS)
+      ATTR2DV(VBO_ATTRIB_GENERIC0 + index, v);
+   else
+      ERROR(GL_INVALID_VALUE);
+}
+
+static void GLAPIENTRY
+TAG(VertexAttribL3d)(GLuint index, GLdouble x, GLdouble y, GLdouble z)
+{
+   GET_CURRENT_CONTEXT(ctx);
+   if (index == 0 && _mesa_attr_zero_aliases_vertex(ctx))
+      ATTR3D(0, x, y, z);
+   else if (index < MAX_VERTEX_GENERIC_ATTRIBS)
+      ATTR3D(VBO_ATTRIB_GENERIC0 + index, x, y, z);
+   else
+      ERROR(GL_INVALID_VALUE);
+}
+
+static void GLAPIENTRY
+TAG(VertexAttribL3dv)(GLuint index, const GLdouble * v)
+{
+   GET_CURRENT_CONTEXT(ctx);
+   if (index == 0 && _mesa_attr_zero_aliases_vertex(ctx))
+      ATTR3DV(0, v);
+   else if (index < MAX_VERTEX_GENERIC_ATTRIBS)
+      ATTR3DV(VBO_ATTRIB_GENERIC0 + index, v);
+   else
+      ERROR(GL_INVALID_VALUE);
+}
+
+static void GLAPIENTRY
+TAG(VertexAttribL4d)(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
+{
+   GET_CURRENT_CONTEXT(ctx);
+   if (index == 0 && _mesa_attr_zero_aliases_vertex(ctx))
+      ATTR4D(0, x, y, z, w);
+   else if (index < MAX_VERTEX_GENERIC_ATTRIBS)
+      ATTR4D(VBO_ATTRIB_GENERIC0 + index, x, y, z, w);
+   else
+      ERROR(GL_INVALID_VALUE);
+}
+
+static void GLAPIENTRY
+TAG(VertexAttribL4dv)(GLuint index, const GLdouble * v)
+{
+   GET_CURRENT_CONTEXT(ctx);
+   if (index == 0 && _mesa_attr_zero_aliases_vertex(ctx))
+      ATTR4DV(0, v);
+   else if (index < MAX_VERTEX_GENERIC_ATTRIBS)
+      ATTR4DV(VBO_ATTRIB_GENERIC0 + index, v);
+   else
+      ERROR(GL_INVALID_VALUE);
+}
+
+
 #undef ATTR1FV
 #undef ATTR2FV
 #undef ATTR3FV
diff --git a/src/mesa/vbo/vbo_context.h b/src/mesa/vbo/vbo_context.h
index 6099b56..a376efe 100644
--- a/src/mesa/vbo/vbo_context.h
+++ b/src/mesa/vbo/vbo_context.h
@@ -146,6 +146,7 @@ vbo_attrtype_to_integer_flag(GLenum format)
 {
    switch (format) {
    case GL_FLOAT:
+   case GL_DOUBLE:
       return GL_FALSE;
    case GL_INT:
    case GL_UNSIGNED_INT:
@@ -156,6 +157,22 @@ vbo_attrtype_to_integer_flag(GLenum format)
    }
 }
 
+static inline GLboolean
+vbo_attrtype_to_double_flag(GLenum format)
+{
+   switch (format) {
+   case GL_FLOAT:
+   case GL_INT:
+   case GL_UNSIGNED_INT:
+      return GL_FALSE;
+   case GL_DOUBLE:
+      return GL_TRUE;
+   default:
+      assert(0);
+      return GL_FALSE;
+   }
+}
+
 /**
  * Return default component values for the given format.
  * The return type is an array of fi_types, because that's how we declare
diff --git a/src/mesa/vbo/vbo_exec_api.c b/src/mesa/vbo/vbo_exec_api.c
index 48680ec..138cd60 100644
--- a/src/mesa/vbo/vbo_exec_api.c
+++ b/src/mesa/vbo/vbo_exec_api.c
@@ -159,27 +159,36 @@ static void vbo_exec_copy_to_current( struct vbo_exec_context *exec )
           * ctx->Current.Attrib and ctx->Light.Material.Attrib arrays.
           */
 	 GLfloat *current = (GLfloat *)vbo->currval[i].Ptr;
-         fi_type tmp[4];
+         fi_type tmp[8]; /* space for doubles */
+         int dmul = exec->vtx.attrtype[i] == GL_DOUBLE ? 2 : 1;
+
+         if (exec->vtx.attrtype[i] == GL_DOUBLE) {
+            memset(tmp, 0, sizeof(tmp));
+            memcpy(tmp, exec->vtx.attrptr[i], exec->vtx.attrsz[i] * sizeof(GLfloat));
+         } else {
+            COPY_CLEAN_4V_TYPE_AS_UNION(tmp,
+                                        exec->vtx.attrsz[i],
+                                        exec->vtx.attrptr[i],
+                                        exec->vtx.attrtype[i]);
+         }
 
-         COPY_CLEAN_4V_TYPE_AS_UNION(tmp,
-                                     exec->vtx.attrsz[i],
-                                     exec->vtx.attrptr[i],
-                                     exec->vtx.attrtype[i]);
-         
          if (exec->vtx.attrtype[i] != vbo->currval[i].Type ||
-             memcmp(current, tmp, sizeof(tmp)) != 0) {
-            memcpy(current, tmp, sizeof(tmp));
+             memcmp(current, tmp, 4 * sizeof(GLfloat) * dmul) != 0) {
+            memcpy(current, tmp, 4 * sizeof(GLfloat) * dmul);
 	 
             /* Given that we explicitly state size here, there is no need
              * for the COPY_CLEAN above, could just copy 16 bytes and be
              * done.  The only problem is when Mesa accesses ctx->Current
              * directly.
              */
-            vbo->currval[i].Size = exec->vtx.attrsz[i];
-            vbo->currval[i]._ElementSize = vbo->currval[i].Size * sizeof(GLfloat);
+            /* Size here is in components - not bytes */
+            vbo->currval[i].Size = exec->vtx.attrsz[i] / dmul;
+            vbo->currval[i]._ElementSize = vbo->currval[i].Size * sizeof(GLfloat) * dmul;
             vbo->currval[i].Type = exec->vtx.attrtype[i];
             vbo->currval[i].Integer =
                   vbo_attrtype_to_integer_flag(exec->vtx.attrtype[i]);
+            vbo->currval[i].Doubles =
+                  vbo_attrtype_to_double_flag(exec->vtx.attrtype[i]);
 
             /* This triggers rather too much recalculation of Mesa state
              * that doesn't get used (eg light positions).
@@ -214,13 +223,17 @@ vbo_exec_copy_from_current(struct vbo_exec_context *exec)
    GLint i;
 
    for (i = VBO_ATTRIB_POS + 1; i < VBO_ATTRIB_MAX; i++) {
-      const fi_type *current = (fi_type *) vbo->currval[i].Ptr;
-      switch (exec->vtx.attrsz[i]) {
-      case 4: exec->vtx.attrptr[i][3] = current[3];
-      case 3: exec->vtx.attrptr[i][2] = current[2];
-      case 2: exec->vtx.attrptr[i][1] = current[1];
-      case 1: exec->vtx.attrptr[i][0] = current[0];
-	 break;
+      if (exec->vtx.attrtype[i] == GL_DOUBLE) {
+         memcpy(exec->vtx.attrptr[i], vbo->currval[i].Ptr, exec->vtx.attrsz[i] * sizeof(GLfloat));
+      } else {
+         const fi_type *current = (fi_type *) vbo->currval[i].Ptr;
+         switch (exec->vtx.attrsz[i]) {
+         case 4: exec->vtx.attrptr[i][3] = current[3];
+         case 3: exec->vtx.attrptr[i][2] = current[2];
+         case 2: exec->vtx.attrptr[i][1] = current[1];
+         case 1: exec->vtx.attrptr[i][0] = current[0];
+            break;
+         }
       }
    }
 }
@@ -364,11 +377,11 @@ vbo_exec_wrap_upgrade_vertex(struct vbo_exec_context *exec,
  * glTexCoord4f() call.  We promote the array from size=2 to size=4.
  */
 static void
-vbo_exec_fixup_vertex(struct gl_context *ctx, GLuint attr, GLuint newSize)
+vbo_exec_fixup_vertex(struct gl_context *ctx, GLuint attr, GLuint newSize, GLenum newType)
 {
    struct vbo_exec_context *exec = &vbo_context(ctx)->exec;
 
-   if (newSize > exec->vtx.attrsz[attr]) {
+   if (newSize > exec->vtx.attrsz[attr] || newType != exec->vtx.attrtype[attr]) {
       /* New size is larger.  Need to flush existing vertices and get
        * an enlarged vertex format.
        */
@@ -401,18 +414,19 @@ vbo_exec_fixup_vertex(struct gl_context *ctx, GLuint attr, GLuint newSize)
  * This macro is used to implement all the glVertex, glColor, glTexCoord,
  * glVertexAttrib, etc functions.
  */
-#define ATTR_UNION( A, N, T, V0, V1, V2, V3 )				\
+#define ATTR_UNION( A, N, T, C, V0, V1, V2, V3 )                        \
 do {									\
    struct vbo_exec_context *exec = &vbo_context(ctx)->exec;		\
-									\
+   int sz = (sizeof(C) / sizeof(GLfloat));                              \
    if (unlikely(!(ctx->Driver.NeedFlush & FLUSH_UPDATE_CURRENT)))	\
       ctx->Driver.BeginVertices( ctx );					\
-   									\
-   if (unlikely(exec->vtx.active_sz[A] != N))				\
-      vbo_exec_fixup_vertex(ctx, A, N);					\
-   									\
+                                                                        \
+   if (unlikely(exec->vtx.active_sz[A] != N * sz) ||                    \
+       unlikely(exec->vtx.attrtype[A] != T))                            \
+      vbo_exec_fixup_vertex(ctx, A, N * sz, T);                         \
+                                                                        \
    {									\
-      fi_type *dest = exec->vtx.attrptr[A];			\
+      C *dest = (C *)exec->vtx.attrptr[A];                              \
       if (N>0) dest[0] = V0;						\
       if (N>1) dest[1] = V1;						\
       if (N>2) dest[2] = V2;						\
@@ -438,7 +452,6 @@ do {									\
    }									\
 } while (0)
 
-
 #define ERROR(err) _mesa_error( ctx, err, __func__ )
 #define TAG(x) vbo_##x
 
@@ -575,7 +588,7 @@ static void GLAPIENTRY vbo_exec_EvalCoord1f( GLfloat u )
       for (i = 0; i <= VBO_ATTRIB_TEX7; i++) {
 	 if (exec->eval.map1[i].map) 
 	    if (exec->vtx.active_sz[i] != exec->eval.map1[i].sz)
-	       vbo_exec_fixup_vertex( ctx, i, exec->eval.map1[i].sz );
+	       vbo_exec_fixup_vertex( ctx, i, exec->eval.map1[i].sz, GL_FLOAT );
       }
    }
 
@@ -602,12 +615,12 @@ static void GLAPIENTRY vbo_exec_EvalCoord2f( GLfloat u, GLfloat v )
       for (i = 0; i <= VBO_ATTRIB_TEX7; i++) {
 	 if (exec->eval.map2[i].map) 
 	    if (exec->vtx.active_sz[i] != exec->eval.map2[i].sz)
-	       vbo_exec_fixup_vertex( ctx, i, exec->eval.map2[i].sz );
+	       vbo_exec_fixup_vertex( ctx, i, exec->eval.map2[i].sz, GL_FLOAT );
       }
 
       if (ctx->Eval.AutoNormal) 
 	 if (exec->vtx.active_sz[VBO_ATTRIB_NORMAL] != 3)
-	    vbo_exec_fixup_vertex( ctx, VBO_ATTRIB_NORMAL, 3 );
+	    vbo_exec_fixup_vertex( ctx, VBO_ATTRIB_NORMAL, 3, GL_FLOAT );
    }
 
    memcpy( exec->vtx.copied.buffer, exec->vtx.vertex, 
@@ -968,6 +981,16 @@ static void vbo_exec_vtxfmt_init( struct vbo_exec_context *exec )
    vfmt->VertexAttribP3uiv = vbo_VertexAttribP3uiv;
    vfmt->VertexAttribP4ui = vbo_VertexAttribP4ui;
    vfmt->VertexAttribP4uiv = vbo_VertexAttribP4uiv;
+
+   vfmt->VertexAttribL1d = vbo_VertexAttribL1d;
+   vfmt->VertexAttribL2d = vbo_VertexAttribL2d;
+   vfmt->VertexAttribL3d = vbo_VertexAttribL3d;
+   vfmt->VertexAttribL4d = vbo_VertexAttribL4d;
+
+   vfmt->VertexAttribL1dv = vbo_VertexAttribL1dv;
+   vfmt->VertexAttribL2dv = vbo_VertexAttribL2dv;
+   vfmt->VertexAttribL3dv = vbo_VertexAttribL3dv;
+   vfmt->VertexAttribL4dv = vbo_VertexAttribL4dv;
 }
 
 
diff --git a/src/mesa/vbo/vbo_save_api.c b/src/mesa/vbo/vbo_save_api.c
index 5927bee..29de3d3 100644
--- a/src/mesa/vbo/vbo_save_api.c
+++ b/src/mesa/vbo/vbo_save_api.c
@@ -772,7 +772,7 @@ _save_reset_vertex(struct gl_context *ctx)
  * 3f version won't otherwise set color[3] to 1.0 -- this is the job
  * of the chooser function when switching between Color4f and Color3f.
  */
-#define ATTR_UNION(A, N, T, V0, V1, V2, V3)			\
+#define ATTR_UNION(A, N, T, C, V0, V1, V2, V3)			\
 do {								\
    struct vbo_save_context *save = &vbo_context(ctx)->save;	\
 								\
@@ -780,7 +780,7 @@ do {								\
       save_fixup_vertex(ctx, A, N);				\
 								\
    {								\
-      fi_type *dest = save->attrptr[A];		\
+      C *dest = (C *)save->attrptr[A];                          \
       if (N>0) dest[0] = V0;					\
       if (N>1) dest[1] = V1;					\
       if (N>2) dest[2] = V2;					\
@@ -1372,6 +1372,16 @@ _save_vtxfmt_init(struct gl_context *ctx)
    vfmt->VertexAttribP3uiv = _save_VertexAttribP3uiv;
    vfmt->VertexAttribP4uiv = _save_VertexAttribP4uiv;
 
+   vfmt->VertexAttribL1d = _save_VertexAttribL1d;
+   vfmt->VertexAttribL2d = _save_VertexAttribL2d;
+   vfmt->VertexAttribL3d = _save_VertexAttribL3d;
+   vfmt->VertexAttribL4d = _save_VertexAttribL4d;
+
+   vfmt->VertexAttribL1dv = _save_VertexAttribL1dv;
+   vfmt->VertexAttribL2dv = _save_VertexAttribL2dv;
+   vfmt->VertexAttribL3dv = _save_VertexAttribL3dv;
+   vfmt->VertexAttribL4dv = _save_VertexAttribL4dv;
+
    /* This will all require us to fallback to saving the list as opcodes:
     */
    vfmt->CallList = _save_CallList;
diff --git a/src/mesa/vbo/vbo_split_copy.c b/src/mesa/vbo/vbo_split_copy.c
index d1107dd..7b1e20b 100644
--- a/src/mesa/vbo/vbo_split_copy.c
+++ b/src/mesa/vbo/vbo_split_copy.c
@@ -533,6 +533,7 @@ replay_init( struct copy_context *copy )
       dst->Enabled = GL_TRUE;
       dst->Normalized = src->Normalized; 
       dst->Integer = src->Integer;
+      dst->Doubles = src->Doubles;
       dst->BufferObj = ctx->Shared->NullBufferObj;
       dst->_ElementSize = src->_ElementSize;
 
-- 
2.1.0



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