[Mesa-dev] [PATCH v3 09/78] i965/nir: Pass a is_scalar boolean to brw_create_nir()
Jason Ekstrand
jason at jlekstrand.net
Sat Aug 1 08:23:26 PDT 2015
This looks better. Sorry I didn't catch the scalar vs problems before.
R-B
On Aug 1, 2015 5:16 AM, "Eduardo Lima Mitev" <elima at igalia.com> wrote:
> The upcoming introduction of NIR->vec4 pass will require that some NIR
> lowering
> passes are enabled/disabled depending on the type of shader (scalar vs.
> vector).
>
> With this patch we pass a 'is_scalar' variable to the process of
> constructing the
> NIR, to let an external context decide how the shader should be handled.
> ---
> src/mesa/drivers/dri/i965/brw_nir.c | 3 ++-
> src/mesa/drivers/dri/i965/brw_nir.h | 3 ++-
> src/mesa/drivers/dri/i965/brw_program.c | 5 +++--
> src/mesa/drivers/dri/i965/brw_shader.cpp | 6 ++++--
> src/mesa/drivers/dri/i965/brw_vec4.cpp | 2 +-
> 5 files changed, 12 insertions(+), 7 deletions(-)
>
> diff --git a/src/mesa/drivers/dri/i965/brw_nir.c
> b/src/mesa/drivers/dri/i965/brw_nir.c
> index 3e154c1..4aa893a 100644
> --- a/src/mesa/drivers/dri/i965/brw_nir.c
> +++ b/src/mesa/drivers/dri/i965/brw_nir.c
> @@ -61,7 +61,8 @@ nir_shader *
> brw_create_nir(struct brw_context *brw,
> const struct gl_shader_program *shader_prog,
> const struct gl_program *prog,
> - gl_shader_stage stage)
> + gl_shader_stage stage,
> + bool is_scalar)
> {
> struct gl_context *ctx = &brw->ctx;
> const nir_shader_compiler_options *options =
> diff --git a/src/mesa/drivers/dri/i965/brw_nir.h
> b/src/mesa/drivers/dri/i965/brw_nir.h
> index 3131109..c76defd 100644
> --- a/src/mesa/drivers/dri/i965/brw_nir.h
> +++ b/src/mesa/drivers/dri/i965/brw_nir.h
> @@ -77,7 +77,8 @@ void brw_nir_analyze_boolean_resolves(nir_shader *nir);
> nir_shader *brw_create_nir(struct brw_context *brw,
> const struct gl_shader_program *shader_prog,
> const struct gl_program *prog,
> - gl_shader_stage stage);
> + gl_shader_stage stage,
> + bool is_scalar);
>
> #ifdef __cplusplus
> }
> diff --git a/src/mesa/drivers/dri/i965/brw_program.c
> b/src/mesa/drivers/dri/i965/brw_program.c
> index 85e271d..467a893 100644
> --- a/src/mesa/drivers/dri/i965/brw_program.c
> +++ b/src/mesa/drivers/dri/i965/brw_program.c
> @@ -143,7 +143,7 @@ brwProgramStringNotify(struct gl_context *ctx,
> brw_add_texrect_params(prog);
>
> if
> (ctx->Const.ShaderCompilerOptions[MESA_SHADER_FRAGMENT].NirOptions) {
> - prog->nir = brw_create_nir(brw, NULL, prog,
> MESA_SHADER_FRAGMENT);
> + prog->nir = brw_create_nir(brw, NULL, prog,
> MESA_SHADER_FRAGMENT, true);
> }
>
> brw_fs_precompile(ctx, NULL, prog);
> @@ -169,7 +169,8 @@ brwProgramStringNotify(struct gl_context *ctx,
> brw_add_texrect_params(prog);
>
> if
> (ctx->Const.ShaderCompilerOptions[MESA_SHADER_VERTEX].NirOptions) {
> - prog->nir = brw_create_nir(brw, NULL, prog, MESA_SHADER_VERTEX);
> + prog->nir = brw_create_nir(brw, NULL, prog, MESA_SHADER_VERTEX,
> +
> brw->intelScreen->compiler->scalar_vs);
> }
>
> brw_vs_precompile(ctx, NULL, prog);
> diff --git a/src/mesa/drivers/dri/i965/brw_shader.cpp
> b/src/mesa/drivers/dri/i965/brw_shader.cpp
> index 524798c..7c5095d 100644
> --- a/src/mesa/drivers/dri/i965/brw_shader.cpp
> +++ b/src/mesa/drivers/dri/i965/brw_shader.cpp
> @@ -398,8 +398,10 @@ brw_link_shader(struct gl_context *ctx, struct
> gl_shader_program *shProg)
>
> brw_add_texrect_params(prog);
>
> - if (options->NirOptions)
> - prog->nir = brw_create_nir(brw, shProg, prog, (gl_shader_stage)
> stage);
> + if (options->NirOptions) {
> + prog->nir = brw_create_nir(brw, shProg, prog, (gl_shader_stage)
> stage,
> + is_scalar_shader_stage(brw, stage));
> + }
>
> _mesa_reference_program(ctx, &prog, NULL);
> }
> diff --git a/src/mesa/drivers/dri/i965/brw_vec4.cpp
> b/src/mesa/drivers/dri/i965/brw_vec4.cpp
> index ce04f1b..4e55185 100644
> --- a/src/mesa/drivers/dri/i965/brw_vec4.cpp
> +++ b/src/mesa/drivers/dri/i965/brw_vec4.cpp
> @@ -1919,7 +1919,7 @@ brw_vs_emit(struct brw_context *brw,
> */
> assert(vp->Base.Id == 0 && prog == NULL);
> vp->Base.nir =
> - brw_create_nir(brw, NULL, &vp->Base, MESA_SHADER_VERTEX);
> + brw_create_nir(brw, NULL, &vp->Base, MESA_SHADER_VERTEX,
> true);
> }
>
> prog_data->base.dispatch_mode = DISPATCH_MODE_SIMD8;
> --
> 2.4.6
>
>
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