[Mesa-dev] [PATCH v3 74/78] i965/vec4: Enable NIR-vec4 pass on ARB_vertex_programs
Jason Ekstrand
jason at jlekstrand.net
Sat Aug 1 08:24:40 PDT 2015
LGTM RB
On Aug 1, 2015 5:16 AM, "Eduardo Lima Mitev" <elima at igalia.com> wrote:
> From: Antia Puentes <apuentes at igalia.com>
>
> ---
> src/mesa/drivers/dri/i965/brw_vec4.cpp | 47
> +++++++++++++++++-----------------
> 1 file changed, 24 insertions(+), 23 deletions(-)
>
> diff --git a/src/mesa/drivers/dri/i965/brw_vec4.cpp
> b/src/mesa/drivers/dri/i965/brw_vec4.cpp
> index 8d83887..88b601a 100644
> --- a/src/mesa/drivers/dri/i965/brw_vec4.cpp
> +++ b/src/mesa/drivers/dri/i965/brw_vec4.cpp
> @@ -1732,18 +1732,16 @@ vec4_visitor::run(gl_clip_plane *clip_planes)
>
> emit_prolog();
>
> - if (shader) {
> - if (use_vec4_nir) {
> - assert(prog->nir != NULL);
> - emit_nir_code();
> - if (failed)
> - return false;
> - } else {
> - /* Generate VS IR for main(). (the visitor only descends into
> - * functions called "main").
> - */
> - visit_instructions(shader->base.ir);
> - }
> + if (use_vec4_nir) {
> + assert(prog->nir != NULL);
> + emit_nir_code();
> + if (failed)
> + return false;
> + } else if (shader) {
> + /* Generate VS IR for main(). (the visitor only descends into
> + * functions called "main").
> + */
> + visit_instructions(shader->base.ir);
> } else {
> emit_program_code();
> }
> @@ -1921,18 +1919,21 @@ brw_vs_emit(struct brw_context *brw,
> if (unlikely(INTEL_DEBUG & DEBUG_VS))
> brw_dump_ir("vertex", prog, &shader->base, &vp->Base);
>
> - if (brw->intelScreen->compiler->scalar_vs) {
> - if (!vp->Base.nir) {
> - /* Normally we generate NIR in LinkShader() or
> - * ProgramStringNotify(), but Mesa's fixed-function vertex
> program
> - * handling doesn't notify the driver at all. Just do it here,
> at
> - * the last minute, even though it's lame.
> - */
> - assert(vp->Base.Id == 0 && prog == NULL);
> - vp->Base.nir =
> - brw_create_nir(brw, NULL, &vp->Base, MESA_SHADER_VERTEX,
> true);
> - }
> + if (!vp->Base.nir &&
> + (brw->intelScreen->compiler->scalar_vs ||
> +
> brw->intelScreen->compiler->glsl_compiler_options[MESA_SHADER_VERTEX].NirOptions
> != NULL)) {
> + /* Normally we generate NIR in LinkShader() or
> + * ProgramStringNotify(), but Mesa's fixed-function vertex program
> + * handling doesn't notify the driver at all. Just do it here, at
> + * the last minute, even though it's lame.
> + */
> + assert(vp->Base.Id == 0 && prog == NULL);
> + vp->Base.nir =
> + brw_create_nir(brw, NULL, &vp->Base, MESA_SHADER_VERTEX,
> + brw->intelScreen->compiler->scalar_vs);
> + }
>
> + if (brw->intelScreen->compiler->scalar_vs) {
> prog_data->base.dispatch_mode = DISPATCH_MODE_SIMD8;
>
> fs_visitor v(brw->intelScreen->compiler, brw,
> --
> 2.4.6
>
>
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