[Mesa-dev] [PATCH 1/4] glsl/cs: Add gl_WorkGroupID variable

Ian Romanick idr at freedesktop.org
Wed Aug 5 09:02:47 PDT 2015


On 08/04/2015 11:24 AM, Jordan Justen wrote:
> Signed-off-by: Jordan Justen <jordan.l.justen at intel.com>
> ---
>  src/glsl/builtin_variables.cpp | 2 ++
>  src/glsl/shader_enums.h        | 1 +
>  2 files changed, 3 insertions(+)
> 
> diff --git a/src/glsl/builtin_variables.cpp b/src/glsl/builtin_variables.cpp
> index b2936a5..8fa7b19 100644
> --- a/src/glsl/builtin_variables.cpp
> +++ b/src/glsl/builtin_variables.cpp
> @@ -1047,6 +1047,8 @@ builtin_variable_generator::generate_cs_special_vars()
>  {
>     add_system_value(SYSTEM_VALUE_LOCAL_INVOCATION_ID, glsl_type::uvec3_type,
>                      "gl_LocalInvocationID");
> +   add_system_value(SYSTEM_VALUE_WORK_GROUP_ID, glsl_type::uvec3_type,
> +                    "gl_WorkGroupID");
>     /* TODO: finish this. */

Are there still more to add?

>  }
>  
> diff --git a/src/glsl/shader_enums.h b/src/glsl/shader_enums.h
> index 64e1e46..a23b874 100644
> --- a/src/glsl/shader_enums.h
> +++ b/src/glsl/shader_enums.h
> @@ -183,6 +183,7 @@ typedef enum
>      */
>     /*@{*/
>     SYSTEM_VALUE_LOCAL_INVOCATION_ID,
> +   SYSTEM_VALUE_WORK_GROUP_ID,

Does adding this add any warnings about switch-statments that don't
handle all enum values?

>     /*@}*/
>  
>     SYSTEM_VALUE_MAX             /**< Number of values */
> 



More information about the mesa-dev mailing list