[Mesa-dev] [PATCH 1/4] glsl/cs: Add gl_WorkGroupID variable

Jordan Justen jordan.l.justen at intel.com
Wed Aug 5 15:28:11 PDT 2015


On 2015-08-05 09:02:47, Ian Romanick wrote:
> On 08/04/2015 11:24 AM, Jordan Justen wrote:
> > Signed-off-by: Jordan Justen <jordan.l.justen at intel.com>
> > ---
> >  src/glsl/builtin_variables.cpp | 2 ++
> >  src/glsl/shader_enums.h        | 1 +
> >  2 files changed, 3 insertions(+)
> > 
> > diff --git a/src/glsl/builtin_variables.cpp b/src/glsl/builtin_variables.cpp
> > index b2936a5..8fa7b19 100644
> > --- a/src/glsl/builtin_variables.cpp
> > +++ b/src/glsl/builtin_variables.cpp
> > @@ -1047,6 +1047,8 @@ builtin_variable_generator::generate_cs_special_vars()
> >  {
> >     add_system_value(SYSTEM_VALUE_LOCAL_INVOCATION_ID, glsl_type::uvec3_type,
> >                      "gl_LocalInvocationID");
> > +   add_system_value(SYSTEM_VALUE_WORK_GROUP_ID, glsl_type::uvec3_type,
> > +                    "gl_WorkGroupID");
> >     /* TODO: finish this. */
> 
> Are there still more to add?

Yep.

> >  }
> >  
> > diff --git a/src/glsl/shader_enums.h b/src/glsl/shader_enums.h
> > index 64e1e46..a23b874 100644
> > --- a/src/glsl/shader_enums.h
> > +++ b/src/glsl/shader_enums.h
> > @@ -183,6 +183,7 @@ typedef enum
> >      */
> >     /*@{*/
> >     SYSTEM_VALUE_LOCAL_INVOCATION_ID,
> > +   SYSTEM_VALUE_WORK_GROUP_ID,
> 
> Does adding this add any warnings about switch-statments that don't
> handle all enum values?

I tried a clean build, and I didn't see any related warnings.

-Jordan


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