[Mesa-dev] [PATCH v2] mesa: add missing queries for ARB_direct_state_access
Brian Paul
brianp at vmware.com
Thu Aug 6 06:46:20 PDT 2015
On 08/06/2015 07:44 AM, Daniel Scharrer wrote:
> CC: "10.6" <mesa-stable at lists.freedesktop.org>
>
> ---
>
> v2: added CC for 10.6
> renamed _mesa_tex_target_to_index to tex_target_to_index
> moved declaration of variable before code
> added missing spaces in ternary operators
>
> src/mesa/main/get.c | 93 ++++++++++++++++++++++++++++++++++++++++++++++++
> src/mesa/main/texparam.c | 12 +++++++
> 2 files changed, 105 insertions(+)
>
> diff --git a/src/mesa/main/get.c b/src/mesa/main/get.c
> index 307a5ff..3b8cbbc 100644
> --- a/src/mesa/main/get.c
> +++ b/src/mesa/main/get.c
> @@ -1785,6 +1785,52 @@ _mesa_GetDoublev(GLenum pname, GLdouble *params)
> }
> }
>
> +/**
> + * Convert a GL texture binding enum such as GL_TEXTURE_BINDING_2D
> + * into the corresponding Mesa texture target index.
> + * \return TEXTURE_x_INDEX or -1 if binding is invalid
> + */
> +static int
> +tex_binding_to_index(const struct gl_context *ctx, GLenum binding)
> +{
> + switch (binding) {
> + case GL_TEXTURE_BINDING_1D:
> + return _mesa_is_desktop_gl(ctx) ? TEXTURE_1D_INDEX : -1;
> + case GL_TEXTURE_BINDING_2D:
> + return TEXTURE_2D_INDEX;
> + case GL_TEXTURE_BINDING_3D:
> + return ctx->API != API_OPENGLES ? TEXTURE_3D_INDEX : -1;
> + case GL_TEXTURE_BINDING_CUBE_MAP_ARB:
> + return ctx->Extensions.ARB_texture_cube_map
> + ? TEXTURE_CUBE_INDEX : -1;
> + case GL_TEXTURE_BINDING_RECTANGLE_NV:
> + return _mesa_is_desktop_gl(ctx) && ctx->Extensions.NV_texture_rectangle
> + ? TEXTURE_RECT_INDEX : -1;
> + case GL_TEXTURE_BINDING_1D_ARRAY_EXT:
> + return _mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_texture_array
> + ? TEXTURE_1D_ARRAY_INDEX : -1;
> + case GL_TEXTURE_BINDING_2D_ARRAY_EXT:
> + return (_mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_texture_array)
> + || _mesa_is_gles3(ctx)
> + ? TEXTURE_2D_ARRAY_INDEX : -1;
> + case GL_TEXTURE_BINDING_BUFFER:
> + return ctx->API == API_OPENGL_CORE &&
> + ctx->Extensions.ARB_texture_buffer_object ?
> + TEXTURE_BUFFER_INDEX : -1;
> + case GL_TEXTURE_BINDING_CUBE_MAP_ARRAY:
> + return _mesa_is_desktop_gl(ctx) && ctx->Extensions.ARB_texture_cube_map_array
> + ? TEXTURE_CUBE_ARRAY_INDEX : -1;
> + case GL_TEXTURE_BINDING_2D_MULTISAMPLE:
> + return _mesa_is_desktop_gl(ctx) && ctx->Extensions.ARB_texture_multisample
> + ? TEXTURE_2D_MULTISAMPLE_INDEX : -1;
> + case GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY:
> + return _mesa_is_desktop_gl(ctx) && ctx->Extensions.ARB_texture_multisample
> + ? TEXTURE_2D_MULTISAMPLE_ARRAY_INDEX : -1;
> + default:
> + return -1;
> + }
> +}
> +
> static enum value_type
> find_value_indexed(const char *func, GLenum pname, GLuint index, union value *v)
> {
> @@ -2048,6 +2094,53 @@ find_value_indexed(const char *func, GLenum pname, GLuint index, union value *v)
> v->value_int = ctx->ImageUnits[index].Format;
> return TYPE_INT;
>
> + /* ARB_direct_state_access */
> + case GL_TEXTURE_BINDING_1D:
> + case GL_TEXTURE_BINDING_1D_ARRAY_EXT:
> + case GL_TEXTURE_BINDING_2D:
> + case GL_TEXTURE_BINDING_2D_ARRAY_EXT:
> + case GL_TEXTURE_BINDING_2D_MULTISAMPLE:
> + case GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY:
> + case GL_TEXTURE_BINDING_3D:
> + case GL_TEXTURE_BINDING_BUFFER:
> + case GL_TEXTURE_BINDING_CUBE_MAP_ARB:
> + case GL_TEXTURE_BINDING_CUBE_MAP_ARRAY:
> + case GL_TEXTURE_BINDING_RECTANGLE_NV: {
> + int target;
> +
> + if (ctx->API != API_OPENGL_CORE)
> + goto invalid_enum;
> + target = tex_binding_to_index(ctx, pname);
> + if (target < 0)
> + goto invalid_enum;
> + if (index >= ctx->Const.MaxTextureUnits)
> + goto invalid_value;
> +
> + v->value_int = ctx->Texture.Unit[index].CurrentTex[target]->Name;
> + return TYPE_INT;
> + }
> +
> + case GL_SAMPLER_BINDING: {
> + struct gl_sampler_object *samp;
> +
> + if (ctx->API != API_OPENGL_CORE)
> + goto invalid_enum;
> + if (index >= ctx->Const.MaxTextureUnits)
> + goto invalid_value;
> +
> + samp = ctx->Texture.Unit[index].Sampler;
> + /*
> + * The sampler object may have been deleted on another context,
> + * so we try to lookup the sampler object before returning its Name.
> + */
> + if (samp && _mesa_lookup_samplerobj(ctx, samp->Name)) {
> + v->value_int = samp->Name;
> + } else {
> + v->value_int = 0;
> + }
> + return TYPE_INT;
> + }
> +
> case GL_MAX_COMPUTE_WORK_GROUP_COUNT:
> if (!_mesa_is_desktop_gl(ctx) || !ctx->Extensions.ARB_compute_shader)
> goto invalid_enum;
> diff --git a/src/mesa/main/texparam.c b/src/mesa/main/texparam.c
> index c0611c3..f68d49e 100644
> --- a/src/mesa/main/texparam.c
> +++ b/src/mesa/main/texparam.c
> @@ -1890,6 +1890,12 @@ get_tex_parameterfv(struct gl_context *ctx,
> *params = (GLfloat) obj->Sampler.sRGBDecode;
> break;
>
> + case GL_TEXTURE_TARGET:
> + if (ctx->API != API_OPENGL_CORE)
> + goto invalid_pname;
> + *params = ENUM_TO_FLOAT(obj->Target);
> + break;
> +
> default:
> goto invalid_pname;
> }
> @@ -2115,6 +2121,12 @@ get_tex_parameteriv(struct gl_context *ctx,
> *params = obj->ImageFormatCompatibilityType;
> break;
>
> + case GL_TEXTURE_TARGET:
> + if (ctx->API != API_OPENGL_CORE)
> + goto invalid_pname;
> + *params = (GLint) obj->Target;
> + break;
> +
> default:
> goto invalid_pname;
> }
>
Reviewed-by: Brian Paul <brianp at vmware.com>
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