[Mesa-dev] [PATCH v2] mesa: add missing queries for ARB_direct_state_access

Daniel Scharrer daniel at constexpr.org
Wed Aug 12 07:31:24 PDT 2015


On 2015-08-06 15:46, Brian Paul wrote:
> On 08/06/2015 07:44 AM, Daniel Scharrer wrote:
>> CC: "10.6" <mesa-stable at lists.freedesktop.org>
>>
>> ---
>>
>> v2: added CC for 10.6
>>      renamed _mesa_tex_target_to_index to tex_target_to_index
>>      moved declaration of variable before code
>>      added missing spaces in ternary operators
>>
>>   src/mesa/main/get.c      | 93 ++++++++++++++++++++++++++++++++++++++++++++++++
>>   src/mesa/main/texparam.c | 12 +++++++
>>   2 files changed, 105 insertions(+)
>>
>> diff --git a/src/mesa/main/get.c b/src/mesa/main/get.c
>> index 307a5ff..3b8cbbc 100644
>> --- a/src/mesa/main/get.c
>> +++ b/src/mesa/main/get.c
>> @@ -1785,6 +1785,52 @@ _mesa_GetDoublev(GLenum pname, GLdouble *params)
>>      }
>>   }
>>
>> +/**
>> + * Convert a GL texture binding enum such as GL_TEXTURE_BINDING_2D
>> + * into the corresponding Mesa texture target index.
>> + * \return TEXTURE_x_INDEX or -1 if binding is invalid
>> + */
>> +static int
>> +tex_binding_to_index(const struct gl_context *ctx, GLenum binding)
>> +{
>> +   switch (binding) {
>> +   case GL_TEXTURE_BINDING_1D:
>> +      return _mesa_is_desktop_gl(ctx) ? TEXTURE_1D_INDEX : -1;
>> +   case GL_TEXTURE_BINDING_2D:
>> +      return TEXTURE_2D_INDEX;
>> +   case GL_TEXTURE_BINDING_3D:
>> +      return ctx->API != API_OPENGLES ? TEXTURE_3D_INDEX : -1;
>> +   case GL_TEXTURE_BINDING_CUBE_MAP_ARB:
>> +      return ctx->Extensions.ARB_texture_cube_map
>> +         ? TEXTURE_CUBE_INDEX : -1;
>> +   case GL_TEXTURE_BINDING_RECTANGLE_NV:
>> +      return _mesa_is_desktop_gl(ctx) && ctx->Extensions.NV_texture_rectangle
>> +         ? TEXTURE_RECT_INDEX : -1;
>> +   case GL_TEXTURE_BINDING_1D_ARRAY_EXT:
>> +      return _mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_texture_array
>> +         ? TEXTURE_1D_ARRAY_INDEX : -1;
>> +   case GL_TEXTURE_BINDING_2D_ARRAY_EXT:
>> +      return (_mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_texture_array)
>> +         || _mesa_is_gles3(ctx)
>> +         ? TEXTURE_2D_ARRAY_INDEX : -1;
>> +   case GL_TEXTURE_BINDING_BUFFER:
>> +      return ctx->API == API_OPENGL_CORE &&
>> +             ctx->Extensions.ARB_texture_buffer_object ?
>> +             TEXTURE_BUFFER_INDEX : -1;
>> +   case GL_TEXTURE_BINDING_CUBE_MAP_ARRAY:
>> +      return _mesa_is_desktop_gl(ctx) && ctx->Extensions.ARB_texture_cube_map_array
>> +         ? TEXTURE_CUBE_ARRAY_INDEX : -1;
>> +   case GL_TEXTURE_BINDING_2D_MULTISAMPLE:
>> +      return _mesa_is_desktop_gl(ctx) && ctx->Extensions.ARB_texture_multisample
>> +         ? TEXTURE_2D_MULTISAMPLE_INDEX : -1;
>> +   case GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY:
>> +      return _mesa_is_desktop_gl(ctx) && ctx->Extensions.ARB_texture_multisample
>> +         ? TEXTURE_2D_MULTISAMPLE_ARRAY_INDEX : -1;
>> +   default:
>> +      return -1;
>> +   }
>> +}
>> +
>>   static enum value_type
>>   find_value_indexed(const char *func, GLenum pname, GLuint index, union value *v)
>>   {
>> @@ -2048,6 +2094,53 @@ find_value_indexed(const char *func, GLenum pname, GLuint index, union value *v)
>>         v->value_int = ctx->ImageUnits[index].Format;
>>         return TYPE_INT;
>>
>> +   /* ARB_direct_state_access */
>> +   case GL_TEXTURE_BINDING_1D:
>> +   case GL_TEXTURE_BINDING_1D_ARRAY_EXT:
>> +   case GL_TEXTURE_BINDING_2D:
>> +   case GL_TEXTURE_BINDING_2D_ARRAY_EXT:
>> +   case GL_TEXTURE_BINDING_2D_MULTISAMPLE:
>> +   case GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY:
>> +   case GL_TEXTURE_BINDING_3D:
>> +   case GL_TEXTURE_BINDING_BUFFER:
>> +   case GL_TEXTURE_BINDING_CUBE_MAP_ARB:
>> +   case GL_TEXTURE_BINDING_CUBE_MAP_ARRAY:
>> +   case GL_TEXTURE_BINDING_RECTANGLE_NV: {
>> +      int target;
>> +
>> +      if (ctx->API != API_OPENGL_CORE)
>> +         goto invalid_enum;
>> +      target = tex_binding_to_index(ctx, pname);
>> +      if (target < 0)
>> +         goto invalid_enum;
>> +      if (index >= ctx->Const.MaxTextureUnits)
>> +         goto invalid_value;
>> +
>> +      v->value_int = ctx->Texture.Unit[index].CurrentTex[target]->Name;
>> +      return TYPE_INT;
>> +   }
>> +
>> +   case GL_SAMPLER_BINDING: {
>> +      struct gl_sampler_object *samp;
>> +
>> +      if (ctx->API != API_OPENGL_CORE)
>> +         goto invalid_enum;
>> +      if (index >= ctx->Const.MaxTextureUnits)
>> +         goto invalid_value;
>> +
>> +      samp = ctx->Texture.Unit[index].Sampler;
>> +      /*
>> +       * The sampler object may have been deleted on another context,
>> +       * so we try to lookup the sampler object before returning its Name.
>> +       */
>> +      if (samp && _mesa_lookup_samplerobj(ctx, samp->Name)) {
>> +         v->value_int = samp->Name;
>> +      } else {
>> +         v->value_int = 0;
>> +      }
>> +      return TYPE_INT;
>> +   }
>> +
>>      case GL_MAX_COMPUTE_WORK_GROUP_COUNT:
>>         if (!_mesa_is_desktop_gl(ctx) || !ctx->Extensions.ARB_compute_shader)
>>            goto invalid_enum;
>> diff --git a/src/mesa/main/texparam.c b/src/mesa/main/texparam.c
>> index c0611c3..f68d49e 100644
>> --- a/src/mesa/main/texparam.c
>> +++ b/src/mesa/main/texparam.c
>> @@ -1890,6 +1890,12 @@ get_tex_parameterfv(struct gl_context *ctx,
>>            *params = (GLfloat) obj->Sampler.sRGBDecode;
>>            break;
>>
>> +      case GL_TEXTURE_TARGET:
>> +         if (ctx->API != API_OPENGL_CORE)
>> +            goto invalid_pname;
>> +         *params = ENUM_TO_FLOAT(obj->Target);
>> +         break;
>> +
>>         default:
>>            goto invalid_pname;
>>      }
>> @@ -2115,6 +2121,12 @@ get_tex_parameteriv(struct gl_context *ctx,
>>            *params = obj->ImageFormatCompatibilityType;
>>            break;
>>
>> +      case GL_TEXTURE_TARGET:
>> +         if (ctx->API != API_OPENGL_CORE)
>> +            goto invalid_pname;
>> +         *params = (GLint) obj->Target;
>> +         break;
>> +
>>         default:
>>            goto invalid_pname;
>>      }
>>
> 
> 
> Reviewed-by: Brian Paul <brianp at vmware.com>
> 

Hi,

can you please push this - or is there something else I need to do here?

--
Daniel


More information about the mesa-dev mailing list