[Mesa-dev] [PATCH] mesa: add NV_read_{depth, stencil, depth_stencil} extensions
Marek Olšák
maraeo at gmail.com
Mon Aug 10 09:54:10 PDT 2015
On Mon, Aug 10, 2015 at 1:02 PM, Rob Clark <robdclark at gmail.com> wrote:
> From: Rob Clark <robclark at freedesktop.org>
>
> These extensions allow reading depth/stencil for GLES contexts, which is
> useful for tools like apitrace.
>
> Signed-off-by: Rob Clark <robclark at freedesktop.org>
> ---
> I have a patch, which I will send out after some cleanup, that makes
> apitrace able to dump depth/stencil buffers with GLES, thanks to this
> extension.
>
> src/mesa/main/extensions.c | 3 +++
> src/mesa/main/readpix.c | 25 +++++++++++++++++++------
> 2 files changed, 22 insertions(+), 6 deletions(-)
>
> diff --git a/src/mesa/main/extensions.c b/src/mesa/main/extensions.c
> index 2dbfabd..d934d19 100644
> --- a/src/mesa/main/extensions.c
> +++ b/src/mesa/main/extensions.c
> @@ -385,6 +385,9 @@ static const struct extension extension_table[] = {
> { "GL_NV_point_sprite", o(NV_point_sprite), GL, 2001 },
> { "GL_NV_primitive_restart", o(NV_primitive_restart), GLL, 2002 },
> { "GL_NV_read_buffer", o(dummy_true), ES2, 2011 },
> + { "GL_NV_read_depth", o(dummy_true), ES2, 2011 },
> + { "GL_NV_read_depth_stencil", o(dummy_true), ES2, 2011 },
> + { "GL_NV_read_stencil", o(dummy_true), ES2, 2011 },
> { "GL_NV_texgen_reflection", o(dummy_true), GLL, 1999 },
> { "GL_NV_texture_barrier", o(NV_texture_barrier), GL, 2009 },
> { "GL_NV_texture_env_combine4", o(NV_texture_env_combine4), GLL, 1999 },
> diff --git a/src/mesa/main/readpix.c b/src/mesa/main/readpix.c
> index 2744232..65751aa 100644
> --- a/src/mesa/main/readpix.c
> +++ b/src/mesa/main/readpix.c
> @@ -917,7 +917,9 @@ read_pixels_es3_error_check(GLenum format, GLenum type,
> GLboolean is_unsigned_int = GL_FALSE;
> GLboolean is_signed_int = GL_FALSE;
>
> - if (!_mesa_is_color_format(internalFormat)) {
> + /* TODO just drop the check? Are there any formats to filter out? */
Yes, please drop it.
> + if (!(_mesa_is_color_format(internalFormat) ||
> + _mesa_is_depth_or_stencil_format(internalFormat))) {
> return GL_INVALID_OPERATION;
> }
>
> @@ -950,6 +952,22 @@ read_pixels_es3_error_check(GLenum format, GLenum type,
> (is_unsigned_int && type == GL_UNSIGNED_INT))
> return GL_NO_ERROR;
> break;
> + case GL_DEPTH_STENCIL:
> + if ((internalFormat == GL_DEPTH24_STENCIL8) &&
> + (type == GL_UNSIGNED_INT_24_8))
> + return GL_NO_ERROR;
> + if ((internalFormat == GL_DEPTH32F_STENCIL8) &&
> + (type == GL_FLOAT_32_UNSIGNED_INT_24_8_REV))
> + return GL_NO_ERROR;
> + break;
> + case GL_DEPTH_COMPONENT:
> + if ((internalFormat == GL_DEPTH_COMPONENT32F) &&
> + (type == GL_FLOAT))
> + return GL_NO_ERROR;
> + if ((internalFormat == GL_DEPTH_COMPONENT24) &&
> + (type == GL_UNSIGNED_INT))
> + return GL_NO_ERROR;
> + break;
What about GL_STENCIL_INDEX? Mesa does support GL_OES_stencil8.
Marek
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