[Mesa-dev] [PATCH] glsl: make linker error message more informative

Timothy Arceri t_arceri at yahoo.com.au
Wed Aug 12 00:03:50 PDT 2015


---
 src/glsl/linker.cpp | 5 +++--
 1 file changed, 3 insertions(+), 2 deletions(-)

diff --git a/src/glsl/linker.cpp b/src/glsl/linker.cpp
index d7efea5..e18754a 100644
--- a/src/glsl/linker.cpp
+++ b/src/glsl/linker.cpp
@@ -2880,8 +2880,9 @@ check_image_resources(struct gl_context *ctx, struct gl_shader_program *prog)
 
       if (sh) {
          if (sh->NumImages > ctx->Const.Program[i].MaxImageUniforms)
-            linker_error(prog, "Too many %s shader image uniforms\n",
-                         _mesa_shader_stage_to_string(i));
+            linker_error(prog, "Too many %s shader image uniforms (%d > %d)\n",
+                         _mesa_shader_stage_to_string(i), sh->NumImages,
+                         ctx->Const.Program[i].MaxImageUniforms);
 
          total_image_units += sh->NumImages;
 
-- 
2.4.3



More information about the mesa-dev mailing list