[Mesa-dev] [PATCH] glsl: make linker error message more informative
Timothy Arceri
t_arceri at yahoo.com.au
Wed Aug 12 00:03:50 PDT 2015
---
src/glsl/linker.cpp | 5 +++--
1 file changed, 3 insertions(+), 2 deletions(-)
diff --git a/src/glsl/linker.cpp b/src/glsl/linker.cpp
index d7efea5..e18754a 100644
--- a/src/glsl/linker.cpp
+++ b/src/glsl/linker.cpp
@@ -2880,8 +2880,9 @@ check_image_resources(struct gl_context *ctx, struct gl_shader_program *prog)
if (sh) {
if (sh->NumImages > ctx->Const.Program[i].MaxImageUniforms)
- linker_error(prog, "Too many %s shader image uniforms\n",
- _mesa_shader_stage_to_string(i));
+ linker_error(prog, "Too many %s shader image uniforms (%d > %d)\n",
+ _mesa_shader_stage_to_string(i), sh->NumImages,
+ ctx->Const.Program[i].MaxImageUniforms);
total_image_units += sh->NumImages;
--
2.4.3
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