[Mesa-dev] [PATCH] glsl: add missing MS sampler builtin types for GLSL ES 3.10

Tapani Pälli tapani.palli at intel.com
Fri Aug 14 03:36:40 PDT 2015


Signed-off-by: Tapani Pälli <tapani.palli at intel.com>
---
 src/glsl/builtin_types.cpp | 6 +++---
 src/glsl/glsl_lexer.ll     | 7 ++++---
 2 files changed, 7 insertions(+), 6 deletions(-)

diff --git a/src/glsl/builtin_types.cpp b/src/glsl/builtin_types.cpp
index ffbc5e6..b0156a1 100644
--- a/src/glsl/builtin_types.cpp
+++ b/src/glsl/builtin_types.cpp
@@ -182,7 +182,7 @@ const static struct builtin_type_versions {
    T(samplerCubeArray,                400, 999)
    T(sampler2DRect,                   140, 999)
    T(samplerBuffer,                   140, 999)
-   T(sampler2DMS,                     150, 999)
+   T(sampler2DMS,                     150, 310)
    T(sampler2DMSArray,                150, 999)
 
    T(isampler1D,                      130, 999)
@@ -194,7 +194,7 @@ const static struct builtin_type_versions {
    T(isamplerCubeArray,               400, 999)
    T(isampler2DRect,                  140, 999)
    T(isamplerBuffer,                  140, 999)
-   T(isampler2DMS,                    150, 999)
+   T(isampler2DMS,                    150, 310)
    T(isampler2DMSArray,               150, 999)
 
    T(usampler1D,                      130, 999)
@@ -206,7 +206,7 @@ const static struct builtin_type_versions {
    T(usamplerCubeArray,               400, 999)
    T(usampler2DRect,                  140, 999)
    T(usamplerBuffer,                  140, 999)
-   T(usampler2DMS,                    150, 999)
+   T(usampler2DMS,                    150, 310)
    T(usampler2DMSArray,               150, 999)
 
    T(sampler1DShadow,                 110, 999)
diff --git a/src/glsl/glsl_lexer.ll b/src/glsl/glsl_lexer.ll
index efa0bb6..88565e8 100644
--- a/src/glsl/glsl_lexer.ll
+++ b/src/glsl/glsl_lexer.ll
@@ -343,9 +343,10 @@ usampler2DArray		KEYWORD(130, 300, 130, 300, USAMPLER2DARRAY);
 
    /* additional keywords in ARB_texture_multisample, included in GLSL 1.50 */
    /* these are reserved but not defined in GLSL 3.00 */
-sampler2DMS        KEYWORD_WITH_ALT(150, 300, 150, 0, yyextra->ARB_texture_multisample_enable, SAMPLER2DMS);
-isampler2DMS       KEYWORD_WITH_ALT(150, 300, 150, 0, yyextra->ARB_texture_multisample_enable, ISAMPLER2DMS);
-usampler2DMS       KEYWORD_WITH_ALT(150, 300, 150, 0, yyextra->ARB_texture_multisample_enable, USAMPLER2DMS);
+   /* [iu]sampler2DMS are defined in GLSL ES 3.10 */
+sampler2DMS        KEYWORD_WITH_ALT(150, 300, 150, 310, yyextra->ARB_texture_multisample_enable, SAMPLER2DMS);
+isampler2DMS       KEYWORD_WITH_ALT(150, 300, 150, 310, yyextra->ARB_texture_multisample_enable, ISAMPLER2DMS);
+usampler2DMS       KEYWORD_WITH_ALT(150, 300, 150, 310, yyextra->ARB_texture_multisample_enable, USAMPLER2DMS);
 sampler2DMSArray   KEYWORD_WITH_ALT(150, 300, 150, 0, yyextra->ARB_texture_multisample_enable, SAMPLER2DMSARRAY);
 isampler2DMSArray  KEYWORD_WITH_ALT(150, 300, 150, 0, yyextra->ARB_texture_multisample_enable, ISAMPLER2DMSARRAY);
 usampler2DMSArray  KEYWORD_WITH_ALT(150, 300, 150, 0, yyextra->ARB_texture_multisample_enable, USAMPLER2DMSARRAY);
-- 
2.1.0



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