[Mesa-dev] [PATCH] glsl: add missing MS sampler builtin types for GLSL ES 3.10
Kenneth Graunke
kenneth at whitecape.org
Fri Aug 14 10:02:37 PDT 2015
On Friday, August 14, 2015 01:36:40 PM Tapani Pälli wrote:
> Signed-off-by: Tapani Pälli <tapani.palli at intel.com>
> ---
> src/glsl/builtin_types.cpp | 6 +++---
> src/glsl/glsl_lexer.ll | 7 ++++---
> 2 files changed, 7 insertions(+), 6 deletions(-)
>
> diff --git a/src/glsl/builtin_types.cpp b/src/glsl/builtin_types.cpp
> index ffbc5e6..b0156a1 100644
> --- a/src/glsl/builtin_types.cpp
> +++ b/src/glsl/builtin_types.cpp
> @@ -182,7 +182,7 @@ const static struct builtin_type_versions {
> T(samplerCubeArray, 400, 999)
> T(sampler2DRect, 140, 999)
> T(samplerBuffer, 140, 999)
> - T(sampler2DMS, 150, 999)
> + T(sampler2DMS, 150, 310)
> T(sampler2DMSArray, 150, 999)
>
> T(isampler1D, 130, 999)
> @@ -194,7 +194,7 @@ const static struct builtin_type_versions {
> T(isamplerCubeArray, 400, 999)
> T(isampler2DRect, 140, 999)
> T(isamplerBuffer, 140, 999)
> - T(isampler2DMS, 150, 999)
> + T(isampler2DMS, 150, 310)
> T(isampler2DMSArray, 150, 999)
>
> T(usampler1D, 130, 999)
> @@ -206,7 +206,7 @@ const static struct builtin_type_versions {
> T(usamplerCubeArray, 400, 999)
> T(usampler2DRect, 140, 999)
> T(usamplerBuffer, 140, 999)
> - T(usampler2DMS, 150, 999)
> + T(usampler2DMS, 150, 310)
> T(usampler2DMSArray, 150, 999)
>
> T(sampler1DShadow, 110, 999)
> diff --git a/src/glsl/glsl_lexer.ll b/src/glsl/glsl_lexer.ll
> index efa0bb6..88565e8 100644
> --- a/src/glsl/glsl_lexer.ll
> +++ b/src/glsl/glsl_lexer.ll
> @@ -343,9 +343,10 @@ usampler2DArray KEYWORD(130, 300, 130, 300, USAMPLER2DARRAY);
>
> /* additional keywords in ARB_texture_multisample, included in GLSL 1.50 */
> /* these are reserved but not defined in GLSL 3.00 */
> -sampler2DMS KEYWORD_WITH_ALT(150, 300, 150, 0, yyextra->ARB_texture_multisample_enable, SAMPLER2DMS);
> -isampler2DMS KEYWORD_WITH_ALT(150, 300, 150, 0, yyextra->ARB_texture_multisample_enable, ISAMPLER2DMS);
> -usampler2DMS KEYWORD_WITH_ALT(150, 300, 150, 0, yyextra->ARB_texture_multisample_enable, USAMPLER2DMS);
> + /* [iu]sampler2DMS are defined in GLSL ES 3.10 */
> +sampler2DMS KEYWORD_WITH_ALT(150, 300, 150, 310, yyextra->ARB_texture_multisample_enable, SAMPLER2DMS);
> +isampler2DMS KEYWORD_WITH_ALT(150, 300, 150, 310, yyextra->ARB_texture_multisample_enable, ISAMPLER2DMS);
> +usampler2DMS KEYWORD_WITH_ALT(150, 300, 150, 310, yyextra->ARB_texture_multisample_enable, USAMPLER2DMS);
> sampler2DMSArray KEYWORD_WITH_ALT(150, 300, 150, 0, yyextra->ARB_texture_multisample_enable, SAMPLER2DMSARRAY);
> isampler2DMSArray KEYWORD_WITH_ALT(150, 300, 150, 0, yyextra->ARB_texture_multisample_enable, ISAMPLER2DMSARRAY);
> usampler2DMSArray KEYWORD_WITH_ALT(150, 300, 150, 0, yyextra->ARB_texture_multisample_enable, USAMPLER2DMSARRAY);
>
Reviewed-by: Kenneth Graunke <kenneth at whitecape.org>
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