[Mesa-dev] [PATCH 4/4] mesa: allow multisampled integer texture formats for ES 3.1
Anuj Phogat
anuj.phogat at gmail.com
Fri Aug 14 10:50:16 PDT 2015
Marta landed a similar patch in master.
On Mon, Aug 10, 2015 at 1:06 AM, Tapani Pälli <tapani.palli at intel.com> wrote:
> Signed-off-by: Tapani Pälli <tapani.palli at intel.com>
> ---
> src/mesa/main/multisample.c | 6 ++++--
> 1 file changed, 4 insertions(+), 2 deletions(-)
>
> diff --git a/src/mesa/main/multisample.c b/src/mesa/main/multisample.c
> index 490bad5..aac5a15 100644
> --- a/src/mesa/main/multisample.c
> +++ b/src/mesa/main/multisample.c
> @@ -164,9 +164,11 @@ _mesa_check_sample_count(struct gl_context *ctx, GLenum target,
> *
> * "If internalformat is a signed or unsigned integer format and samples
> * is greater than zero, then the error INVALID_OPERATION is generated."
> + *
> + * OpenGL ES 3.1 allows this.
> */
> - if (_mesa_is_gles3(ctx) && _mesa_is_enum_format_integer(internalFormat)
> - && samples > 0) {
> + if ((ctx->API == API_OPENGLES2 && ctx->Version == 30) &&
> + _mesa_is_enum_format_integer(internalFormat) && samples > 0) {
> return GL_INVALID_OPERATION;
> }
>
> --
> 2.1.0
>
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