[Mesa-dev] [PATCH 14/25] glsl: Expose image load and store built-ins in GLSL ES 3.1.

Francisco Jerez currojerez at riseup.net
Mon Aug 17 09:45:53 PDT 2015


---
 src/glsl/builtin_functions.cpp | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/src/glsl/builtin_functions.cpp b/src/glsl/builtin_functions.cpp
index 482cae2..c53858e 100644
--- a/src/glsl/builtin_functions.cpp
+++ b/src/glsl/builtin_functions.cpp
@@ -394,7 +394,7 @@ shader_trinary_minmax(const _mesa_glsl_parse_state *state)
 static bool
 shader_image_load_store(const _mesa_glsl_parse_state *state)
 {
-   return (state->is_version(420, 0) ||
+   return (state->is_version(420, 310) ||
            state->ARB_shader_image_load_store_enable);
 }
 
-- 
2.4.6



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