[Mesa-dev] [PATCH 14/25] glsl: Expose image load and store built-ins in GLSL ES 3.1.

Tapani Pälli tapani.palli at intel.com
Mon Aug 17 22:59:52 PDT 2015


patches 14,15,16:
Reviewed-by: Tapani Pälli <tapani.palli at intel.com>

On 08/17/2015 07:45 PM, Francisco Jerez wrote:
> ---
>   src/glsl/builtin_functions.cpp | 2 +-
>   1 file changed, 1 insertion(+), 1 deletion(-)
>
> diff --git a/src/glsl/builtin_functions.cpp b/src/glsl/builtin_functions.cpp
> index 482cae2..c53858e 100644
> --- a/src/glsl/builtin_functions.cpp
> +++ b/src/glsl/builtin_functions.cpp
> @@ -394,7 +394,7 @@ shader_trinary_minmax(const _mesa_glsl_parse_state *state)
>   static bool
>   shader_image_load_store(const _mesa_glsl_parse_state *state)
>   {
> -   return (state->is_version(420, 0) ||
> +   return (state->is_version(420, 310) ||
>              state->ARB_shader_image_load_store_enable);
>   }
>
>


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