[Mesa-dev] [PATCH v3] mesa: don't enable online compression for ASTC formats

Chad Versace chad.versace at intel.com
Mon Aug 17 11:39:30 PDT 2015


On Tue 11 Aug 2015, Nanley Chery wrote:
> From: Nanley Chery <nanley.g.chery at intel.com>
> 
> In agreement with the ASTC spec, this makes calls to TexImage*D unsuccessful.
> Implied by the spec, Generate[Texture]Mipmap and [Copy]TexSubImage*D calls
> must be unsuccessful as well.
> 
> v2. actually force attempts to compress online to fail.
> v3. indentation (Matt).
> 
> Signed-off-by: Nanley Chery <nanley.g.chery at intel.com>

I think your patch is missing a needed hunk. The patch updates 3 of the
5 callers of compressedteximage_only_format to use
_mesa_format_no_online_compression isntead. Here are the 5 callers:

    ✓ texture_error_check (covers glTexImage*D)
    ✓ texsubimage_error_check
    ✓ copytexsubimage_error_check
    ✗ copytexture_error_check (covers glCopyTexImage*D)
    ✗ compressed_subtexture_error_check (covers glCompressedTexSubImage*D)

I think you need to also update copytexture_error_check, because
glCopyTexImage*D is unable copy pixels to an ASTC texture.

Other than that, this patch looks good to me. Fix that and it's
Reviewed-by: Chad Versace <chad.versace at intel.com>


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