[Mesa-dev] [PATCH 17/25] glsl: Remove duplicate definition of gl_MaxTess*ImageUniforms built-in constants.
Tapani Pälli
tapani.palli at intel.com
Tue Aug 18 02:57:35 PDT 2015
patches 17,18,19,20:
Reviewed-by: Tapani Pälli <tapani.palli at intel.com>
On 08/17/2015 07:45 PM, Francisco Jerez wrote:
> These seem to have been re-added at some point during the
> ARB_tessellation_shader implementation work. AFAICT the second
> (correct) definition of each constant would have had no effect because
> the symbols were already defined.
> ---
> src/glsl/builtin_variables.cpp | 2 --
> 1 file changed, 2 deletions(-)
>
> diff --git a/src/glsl/builtin_variables.cpp b/src/glsl/builtin_variables.cpp
> index c6fdccf..4966ba3 100644
> --- a/src/glsl/builtin_variables.cpp
> +++ b/src/glsl/builtin_variables.cpp
> @@ -754,8 +754,6 @@ builtin_variable_generator::generate_constants()
> state->Const.MaxImageSamples);
> add_const("gl_MaxVertexImageUniforms",
> state->Const.MaxVertexImageUniforms);
> - add_const("gl_MaxTessControlImageUniforms", 0);
> - add_const("gl_MaxTessEvaluationImageUniforms", 0);
> add_const("gl_MaxGeometryImageUniforms",
> state->Const.MaxGeometryImageUniforms);
> add_const("gl_MaxFragmentImageUniforms",
>
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