[Mesa-dev] [PATCH 17/25] glsl: Remove duplicate definition of gl_MaxTess*ImageUniforms built-in constants.
Francisco Jerez
currojerez at riseup.net
Mon Aug 17 09:45:56 PDT 2015
These seem to have been re-added at some point during the
ARB_tessellation_shader implementation work. AFAICT the second
(correct) definition of each constant would have had no effect because
the symbols were already defined.
---
src/glsl/builtin_variables.cpp | 2 --
1 file changed, 2 deletions(-)
diff --git a/src/glsl/builtin_variables.cpp b/src/glsl/builtin_variables.cpp
index c6fdccf..4966ba3 100644
--- a/src/glsl/builtin_variables.cpp
+++ b/src/glsl/builtin_variables.cpp
@@ -754,8 +754,6 @@ builtin_variable_generator::generate_constants()
state->Const.MaxImageSamples);
add_const("gl_MaxVertexImageUniforms",
state->Const.MaxVertexImageUniforms);
- add_const("gl_MaxTessControlImageUniforms", 0);
- add_const("gl_MaxTessEvaluationImageUniforms", 0);
add_const("gl_MaxGeometryImageUniforms",
state->Const.MaxGeometryImageUniforms);
add_const("gl_MaxFragmentImageUniforms",
--
2.4.6
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