[Mesa-dev] [Bug 91673] Segfault when calling glTexSubImage2D on storage texture to bound FBO

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Tue Aug 18 04:13:31 PDT 2015


--- Comment #2 from Tapani Pälli <lemody at gmail.com> ---
With a bit of testing it seems things work fine if glTexStorage2D call is moved
to happen right after first glBindTexture call (this is also how is being done
in some Piglit tests). Maybe this will help you get forward while the bug is
being fixed.

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