[Mesa-dev] [Bug 91673] Segfault when calling glTexSubImage2D on storage texture to bound FBO

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Wed Aug 19 23:23:20 PDT 2015


--- Comment #4 from Tapani Pälli <lemody at gmail.com> ---
(In reply to Dongseong Hwang from comment #3)
> (In reply to Tapani Pälli from comment #2)
> > With a bit of testing it seems things work fine if glTexStorage2D call is
> > moved to happen right after first glBindTexture call (this is also how is
> > being done in some Piglit tests). Maybe this will help you get forward while
> > the bug is being fixed.
> That's good hint for chromium.
> Mesa crashes on updating immutable texture bound to FBO.

Yes, but *only* if the contents of that texture were unspecified when attaching
texture to the FBO. Your hack in comment #3 is unnecessary.

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