[Mesa-dev] [PATCH 2/2] mesa: create multisample fallback textures like normal textures

Marek Olšák maraeo at gmail.com
Mon Aug 24 16:59:09 PDT 2015


From: Marek Olšák <marek.olsak at amd.com>

This works if drivers upsample on upload (like all radeon ones do).
The alternative is an unexpected GL error from anything calling
_mesa_update_state and possibly other issues.

Cc: 10.6 11.0 <mesa-stable at lists.freedesktop.org>
---
 src/mesa/main/texstore.c | 2 ++
 1 file changed, 2 insertions(+)

diff --git a/src/mesa/main/texstore.c b/src/mesa/main/texstore.c
index 37c0569..7774664 100644
--- a/src/mesa/main/texstore.c
+++ b/src/mesa/main/texstore.c
@@ -1004,6 +1004,7 @@ store_texsubimage(struct gl_context *ctx,
    /* compute slice info (and do some sanity checks) */
    switch (target) {
    case GL_TEXTURE_2D:
+   case GL_TEXTURE_2D_MULTISAMPLE:
    case GL_TEXTURE_RECTANGLE:
    case GL_TEXTURE_CUBE_MAP:
    case GL_TEXTURE_EXTERNAL_OES:
@@ -1025,6 +1026,7 @@ store_texsubimage(struct gl_context *ctx,
       srcImageStride = _mesa_image_row_stride(packing, width, format, type);
       break;
    case GL_TEXTURE_2D_ARRAY:
+   case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
       numSlices = depth;
       sliceOffset = zoffset;
       depth = 1;
-- 
2.1.4



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