[Mesa-dev] [PATCH 2/2] mesa: create multisample fallback textures like normal textures

Dave Airlie airlied at gmail.com
Mon Aug 24 18:09:32 PDT 2015


On 25 August 2015 at 09:59, Marek Olšák <maraeo at gmail.com> wrote:
> From: Marek Olšák <marek.olsak at amd.com>
>
> This works if drivers upsample on upload (like all radeon ones do).
> The alternative is an unexpected GL error from anything calling
> _mesa_update_state and possibly other issues.
>
Reviewed-by: Dave Airlie <airlied at redhat.com>

> Cc: 10.6 11.0 <mesa-stable at lists.freedesktop.org>
> ---
>  src/mesa/main/texstore.c | 2 ++
>  1 file changed, 2 insertions(+)
>
> diff --git a/src/mesa/main/texstore.c b/src/mesa/main/texstore.c
> index 37c0569..7774664 100644
> --- a/src/mesa/main/texstore.c
> +++ b/src/mesa/main/texstore.c
> @@ -1004,6 +1004,7 @@ store_texsubimage(struct gl_context *ctx,
>     /* compute slice info (and do some sanity checks) */
>     switch (target) {
>     case GL_TEXTURE_2D:
> +   case GL_TEXTURE_2D_MULTISAMPLE:
>     case GL_TEXTURE_RECTANGLE:
>     case GL_TEXTURE_CUBE_MAP:
>     case GL_TEXTURE_EXTERNAL_OES:
> @@ -1025,6 +1026,7 @@ store_texsubimage(struct gl_context *ctx,
>        srcImageStride = _mesa_image_row_stride(packing, width, format, type);
>        break;
>     case GL_TEXTURE_2D_ARRAY:
> +   case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
>        numSlices = depth;
>        sliceOffset = zoffset;
>        depth = 1;
> --
> 2.1.4
>
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