[Mesa-dev] [PATCH] mesa: rename rowStride to imageStride in texturesubimage()
Brian Paul
brianp at vmware.com
Thu Aug 27 14:16:02 PDT 2015
---
src/mesa/main/teximage.c | 8 ++++----
1 file changed, 4 insertions(+), 4 deletions(-)
diff --git a/src/mesa/main/teximage.c b/src/mesa/main/teximage.c
index 8d94903..3647854 100644
--- a/src/mesa/main/teximage.c
+++ b/src/mesa/main/teximage.c
@@ -3764,7 +3764,7 @@ texturesubimage(struct gl_context *ctx, GLuint dims,
/* Must handle special case GL_TEXTURE_CUBE_MAP. */
if (texObj->Target == GL_TEXTURE_CUBE_MAP) {
- GLint rowStride;
+ GLint imageStride;
/*
* What do we do if the user created a texture with the following code
@@ -3802,8 +3802,8 @@ texturesubimage(struct gl_context *ctx, GLuint dims,
return;
}
- rowStride = _mesa_image_image_stride(&ctx->Unpack, width, height,
- format, type);
+ imageStride = _mesa_image_image_stride(&ctx->Unpack, width, height,
+ format, type);
/* Copy in each face. */
for (i = 0; i < 6; ++i) {
texImage = texObj->Image[i][level];
@@ -3813,7 +3813,7 @@ texturesubimage(struct gl_context *ctx, GLuint dims,
level, xoffset, yoffset, zoffset,
width, height, 1, format,
type, pixels, true);
- pixels = (GLubyte *) pixels + rowStride;
+ pixels = (GLubyte *) pixels + imageStride;
}
}
else {
--
1.9.1
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