[Mesa-dev] [PATCH] glsl: remove useless null checks and make match_explicit_outputs_to_inputs() static
Juha-Pekka Heikkila
juhapekka.heikkila at gmail.com
Wed Dec 2 01:48:46 PST 2015
match_explicit_outputs_to_inputs() cannot get null inputs and if it ever did
triggering first null check would later in the function cause segfault.
Signed-off-by: Juha-Pekka Heikkila <juhapekka.heikkila at gmail.com>
CC: timothy.arceri at collabora.com
---
src/glsl/linker.cpp | 10 +---------
1 file changed, 1 insertion(+), 9 deletions(-)
diff --git a/src/glsl/linker.cpp b/src/glsl/linker.cpp
index 660c435..ae628cd 100644
--- a/src/glsl/linker.cpp
+++ b/src/glsl/linker.cpp
@@ -2687,7 +2687,7 @@ assign_attribute_or_color_locations(gl_shader_program *prog,
* Match explicit locations of outputs to inputs and deactivate the
* unmatch flag if found so we don't optimise them away.
*/
-void
+static void
match_explicit_outputs_to_inputs(struct gl_shader_program *prog,
gl_shader *producer,
gl_shader *consumer)
@@ -2703,10 +2703,6 @@ match_explicit_outputs_to_inputs(struct gl_shader_program *prog,
if ((var == NULL) || (var->data.mode != ir_var_shader_out))
continue;
- /* Mark output as matched if separate shader with no linked consumer */
- if (consumer == NULL)
- var->data.is_unmatched_generic_inout = 0;
-
if (var->data.explicit_location &&
var->data.location >= VARYING_SLOT_VAR0) {
const unsigned idx = var->data.location - VARYING_SLOT_VAR0;
@@ -2722,10 +2718,6 @@ match_explicit_outputs_to_inputs(struct gl_shader_program *prog,
if ((input == NULL) || (input->data.mode != ir_var_shader_in))
continue;
- /* Mark input as matched if separate shader with no linked producer */
- if (producer == NULL)
- input->data.is_unmatched_generic_inout = 0;
-
ir_variable *output = NULL;
if (input->data.explicit_location
&& input->data.location >= VARYING_SLOT_VAR0) {
--
1.9.1
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