[Mesa-dev] [PATCH demos] util: Remove unused glstate.[ch]
Brian Paul
brianp at vmware.com
Mon Dec 7 11:52:17 PST 2015
Reviewed-by: Brian Paul <brianp at vmware.com>
On 12/07/2015 12:10 PM, Andreas Boll wrote:
> Unused and not built for years.
>
> Cc: Brian Paul <brianp at vmware.com>
> Signed-off-by: Andreas Boll <andreas.boll.dev at gmail.com>
> ---
> src/util/README | 1 -
> src/util/glstate.c | 502 -----------------------------------------------------
> src/util/glstate.h | 51 ------
> 3 files changed, 554 deletions(-)
> delete mode 100644 src/util/glstate.c
> delete mode 100644 src/util/glstate.h
>
> diff --git a/src/util/README b/src/util/README
> index ea71ebd..d814aa5 100644
> --- a/src/util/README
> +++ b/src/util/README
> @@ -10,7 +10,6 @@ mwmborder.c - remove Motif window decoration/border
> winpos.c - set absolute window raster position
> readtex.c - load textures/mipmaps from an .rgb file
> showbuffer.[ch] - show depth, alpha, or stencil buffer contents
> -glstate.[ch] - query/print GL state variables, for debugging, etc.
> sampleMakefile - example Makefile for making OpenGL/Mesa apps on Unix
> dumpsate.c - dump all OpenGL state, from Stephane Rehel
> imagesgi.cpp,.h - read SGI image files
> diff --git a/src/util/glstate.c b/src/util/glstate.c
> deleted file mode 100644
> index 18e612b..0000000
> --- a/src/util/glstate.c
> +++ /dev/null
> @@ -1,502 +0,0 @@
> -
> -/*
> - * Print GL state information (for debugging)
> - * Copyright (C) 1998 Brian Paul
> - *
> - * This library is free software; you can redistribute it and/or
> - * modify it under the terms of the GNU Library General Public
> - * License as published by the Free Software Foundation; either
> - * version 2 of the License, or (at your option) any later version.
> - *
> - * This library is distributed in the hope that it will be useful,
> - * but WITHOUT ANY WARRANTY; without even the implied warranty of
> - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
> - * Library General Public License for more details.
> - *
> - * You should have received a copy of the GNU Library General Public
> - * License along with this library; if not, write to the Free
> - * Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
> - */
> -
> -
> -/*
> - * Revision 1.1 1999/08/19 00:55:42 jtg
> - * Initial revision
> - *
> - * Revision 1.4 1999/06/19 01:36:43 brianp
> - * more features added
> - *
> - * Revision 1.3 1999/02/24 05:16:20 brianp
> - * added still more records to EnumTable
> - *
> - * Revision 1.2 1998/11/24 03:47:54 brianp
> - * added more records to EnumTable
> - *
> - * Revision 1.1 1998/11/24 03:41:16 brianp
> - * Initial revision
> - *
> - */
> -
> -
> -
> -#include <assert.h>
> -#include "gl_wrap.h"
> -#include <stdio.h>
> -#include <stdlib.h>
> -#include "glstate.h"
> -
> -
> -#define FLOAT 1
> -#define INT 2
> -#define DOUBLE 3
> -#define BOOLEAN 4
> -#define ENUM 5
> -#define VOID 6
> -#define LAST_TOKEN ~0
> -
> -
> -struct EnumRecord {
> - GLenum enumerator; /* GLenum constant */
> - const char *string; /* string name */
> - int getType; /* INT, FLOAT, DOUBLE, BOOLEAN, ENUM, or VOID */
> - int getCount; /* number of values returned by the glGet*v() call */
> -};
> -
> -
> -/* XXX Lots more records to add here! Help, anyone? */
> -
> -static struct EnumRecord EnumTable[] = {
> - { GL_ACCUM_RED_BITS, "GL_ACCUM_RED_BITS", INT, 1 },
> - { GL_ACCUM_GREEN_BITS, "GL_ACCUM_GREEN_BITS", INT, 1 },
> - { GL_ACCUM_BLUE_BITS, "GL_ACCUM_BLUE_BITS", INT, 1 },
> - { GL_ACCUM_ALPHA_BITS, "GL_ACCUM_ALPHA_BITS", INT, 1 },
> - { GL_ACCUM_CLEAR_VALUE, "GL_ACCUM_CLEAR_VALUE", FLOAT, 4 },
> - { GL_ALPHA_BIAS, "GL_ALPHA_BIAS", FLOAT, 1 },
> - { GL_ALPHA_BITS, "GL_ALPHA_BITS", INT, 1 },
> - { GL_ALPHA_SCALE, "GL_ALPHA_SCALE", FLOAT, 1 },
> - { GL_ALPHA_TEST, "GL_ALPHA_TEST", BOOLEAN, 1 },
> - { GL_ALPHA_TEST_FUNC, "GL_ALPHA_TEST_FUNC", ENUM, 1 },
> - { GL_ALWAYS, "GL_ALWAYS", ENUM, 0 },
> - { GL_ALPHA_TEST_REF, "GL_ALPHA_TEST_REF", FLOAT, 1 },
> - { GL_ATTRIB_STACK_DEPTH, "GL_ATTRIB_STACK_DEPTH", INT, 1 },
> - { GL_AUTO_NORMAL, "GL_AUTO_NORMAL", BOOLEAN, 1 },
> - { GL_AUX_BUFFERS, "GL_AUX_BUFFERS", INT, 1 },
> - { GL_BLEND, "GL_BLEND", BOOLEAN, 1 },
> - { GL_BLEND_DST, "GL_BLEND_DST", ENUM, 1 },
> - { GL_BLEND_SRC, "GL_BLEND_SRC", ENUM, 1 },
> - { GL_BLUE_BIAS, "GL_BLUE_BIAS", FLOAT, 1 },
> - { GL_BLUE_BITS, "GL_BLUE_BITS", INT, 1 },
> - { GL_BLUE_SCALE, "GL_BLUE_SCALE", FLOAT, 1 },
> -
> - { GL_CLAMP_TO_EDGE, "GL_CLAMP_TO_EDGE", ENUM, 0 },
> - { GL_CLEAR, "GL_CLEAR", ENUM, 0 },
> - { GL_CLIENT_ATTRIB_STACK_DEPTH, "GL_CLIENT_ATTRIB_STACK_DEPTH", INT, 1 },
> - { GL_CLIP_PLANE0, "GL_CLIP_PLANE0", BOOLEAN, 1 },
> - { GL_CLIP_PLANE1, "GL_CLIP_PLANE1", BOOLEAN, 1 },
> - { GL_CLIP_PLANE2, "GL_CLIP_PLANE2", BOOLEAN, 1 },
> - { GL_CLIP_PLANE3, "GL_CLIP_PLANE3", BOOLEAN, 1 },
> - { GL_CLIP_PLANE4, "GL_CLIP_PLANE4", BOOLEAN, 1 },
> - { GL_CLIP_PLANE5, "GL_CLIP_PLANE5", BOOLEAN, 1 },
> - { GL_COEFF, "GL_COEEF", ENUM, 0 },
> - { GL_COLOR, "GL_COLOR", ENUM, 0 },
> - { GL_COLOR_BUFFER_BIT, "GL_COLOR_BUFFER_BIT", ENUM, 0 },
> - { GL_COLOR_CLEAR_VALUE, "GL_COLOR_CLEAR_VALUE", FLOAT, 4 },
> - { GL_COLOR_INDEX, "GL_COLOR_INDEX", ENUM, 0 },
> - { GL_COLOR_MATERIAL, "GL_COLOR_MATERIAL", BOOLEAN, 1 },
> - { GL_COLOR_MATERIAL_FACE, "GL_COLOR_MATERIAL_FACE", ENUM, 1 },
> - { GL_COLOR_MATERIAL_PARAMETER, "GL_COLOR_MATERIAL_PARAMETER", ENUM, 1 },
> - { GL_COLOR_WRITEMASK, "GL_COLOR_WRITEMASK", BOOLEAN, 4 },
> - { GL_COMPILE, "GL_COMPILE", ENUM, 0 },
> - { GL_COMPILE_AND_EXECUTE, "GL_COMPILE_AND_EXECUTE", ENUM, 0 },
> - { GL_COPY, "GL_COPY", ENUM, 0 },
> - { GL_COPY_INVERTED, "GL_COPY_INVERTED", ENUM, 0 },
> - { GL_COPY_PIXEL_TOKEN, "GL_COPY_PIXEL_TOKEN", ENUM, 0 },
> - { GL_CULL_FACE, "GL_CULL_FACE", BOOLEAN, 1 },
> - { GL_CULL_FACE_MODE, "GL_CULL_FACE_MODE", ENUM, 1 },
> - { GL_CURRENT_BIT, "GL_CURRENT_BIT", ENUM, 0 },
> - { GL_CURRENT_COLOR, "GL_CURRENT_COLOR", FLOAT, 4 },
> - { GL_CURRENT_INDEX, "GL_CURRENT_INDEX", INT, 1 },
> - { GL_CURRENT_NORMAL, "GL_CURRENT_NORMAL", FLOAT, 3 },
> - { GL_CURRENT_RASTER_COLOR, "GL_CURRENT_RASTER_COLOR", FLOAT, 4 },
> - { GL_CURRENT_RASTER_DISTANCE, "GL_CURRENT_RASTER_DISTANCE", FLOAT, 1 },
> - { GL_CURRENT_RASTER_INDEX, "GL_CURRENT_RASTER_INDEX", INT, 1 },
> - { GL_CURRENT_RASTER_POSITION, "GL_CURRENT_RASTER_POSITION", FLOAT, 4 },
> - { GL_CURRENT_RASTER_TEXTURE_COORDS, "GL_CURRENT_RASTER_TEXTURE_COORDS", FLOAT, 4 },
> - { GL_CURRENT_RASTER_POSITION_VALID, "GL_CURRENT_RASTER_POSITION_VALID", BOOLEAN, 1 },
> - { GL_CURRENT_TEXTURE_COORDS, "GL_CURRENT_TEXTURE_COORDS", FLOAT, 4 },
> - { GL_CW, "GL_CW", ENUM, 0 },
> - { GL_CCW, "GL_CCW", ENUM, 0 },
> -
> - { GL_DECAL, "GL_DECAL", ENUM, 0 },
> - { GL_DECR, "GL_DECR", ENUM, 0 },
> - { GL_DEPTH, "GL_DEPTH", ENUM, 0 },
> - { GL_DEPTH_BIAS, "GL_DEPTH_BIAS", FLOAT, 1 },
> - { GL_DEPTH_BITS, "GL_DEPTH_BITS", INT, 1 },
> - { GL_DEPTH_BUFFER_BIT, "GL_DEPTH_BUFFER_BIT", ENUM, 0 },
> - { GL_DEPTH_CLEAR_VALUE, "GL_DEPTH_CLEAR_VALUE", FLOAT, 1 },
> - { GL_DEPTH_COMPONENT, "GL_DEPTH_COMPONENT", ENUM, 0 },
> - { GL_DEPTH_FUNC, "GL_DEPTH_FUNC", ENUM, 1 },
> - { GL_DEPTH_RANGE, "GL_DEPTH_RANGE", FLOAT, 2 },
> - { GL_DEPTH_SCALE, "GL_DEPTH_SCALE", FLOAT, 1 },
> - { GL_DEPTH_TEST, "GL_DEPTH_TEST", ENUM, 1 },
> - { GL_DEPTH_WRITEMASK, "GL_DEPTH_WRITEMASK", BOOLEAN, 1 },
> - { GL_DIFFUSE, "GL_DIFFUSE", ENUM, 0 }, /*XXX*/
> - { GL_DITHER, "GL_DITHER", BOOLEAN, 1 },
> - { GL_DOMAIN, "GL_DOMAIN", ENUM, 0 },
> - { GL_DONT_CARE, "GL_DONT_CARE", ENUM, 0 },
> - { GL_DOUBLE, "GL_DOUBLE", ENUM, 0 },
> - { GL_DOUBLEBUFFER, "GL_DOUBLEBUFFER", BOOLEAN, 1},
> - { GL_DRAW_BUFFER, "GL_DRAW_BUFFER", ENUM, 1 },
> - { GL_DRAW_PIXEL_TOKEN, "GL_DRAW_PIXEL_TOKEN", ENUM, 0 },
> - { GL_DST_ALPHA, "GL_DST_ALPHA", ENUM, 0 },
> - { GL_DST_COLOR, "GL_DST_COLOR", ENUM, 0 },
> -
> - { GL_EDGE_FLAG, "GL_EDGE_FLAG", BOOLEAN, 1 },
> - /* XXX GL_EDGE_FLAG_ARRAY_* */
> - { GL_EMISSION, "GL_EMISSION", ENUM, 0 }, /* XXX */
> - { GL_ENABLE_BIT, "GL_ENABLE_BIT", ENUM, 0 },
> - { GL_EQUAL, "GL_EQUAL", ENUM, 0 },
> - { GL_EQUIV, "GL_EQUIV", ENUM, 0 },
> - { GL_EVAL_BIT, "GL_EVAL_BIT", ENUM, 0 },
> - { GL_EXP, "GL_EXP", ENUM, 0 },
> - { GL_EXP2, "GL_EXP2", ENUM, 0 },
> - { GL_EXTENSIONS, "GL_EXTENSIONS", ENUM, 0 },
> - { GL_EYE_LINEAR, "GL_EYE_LINEAR", ENUM, 0 },
> - { GL_EYE_PLANE, "GL_EYE_PLANE", ENUM, 0 },
> -
> - { GL_FALSE, "GL_FALSE", ENUM, 0 },
> - { GL_FASTEST, "GL_FASTEST", ENUM, 0 },
> - { GL_FEEDBACK, "GL_FEEDBACK", ENUM, 0 },
> - { GL_FEEDBACK_BUFFER_POINTER, "GL_FEEDBACK_BUFFER_POINTER", VOID, 0 },
> - { GL_FEEDBACK_BUFFER_SIZE, "GL_FEEDBACK_BUFFER_SIZE", INT, 1 },
> - { GL_FEEDBACK_BUFFER_TYPE, "GL_FEEDBACK_BUFFER_TYPE", INT, 1 },
> - { GL_FILL, "GL_FILL", ENUM, 0 },
> - { GL_FLAT, "GL_FLAT", ENUM, 0 },
> - { GL_FLOAT, "GL_FLOAT", ENUM, 0 },
> - { GL_FOG, "GL_FOG", BOOLEAN, 1 },
> - { GL_FOG_BIT, "GL_FOG_BIT", ENUM, 0 },
> - { GL_FOG_COLOR, "GL_FOG_COLOR", FLOAT, 4 },
> - { GL_FOG_DENSITY, "GL_FOG_DENSITY", FLOAT, 1 },
> - { GL_FOG_END, "GL_FOG_END", FLOAT, 1 },
> - { GL_FOG_HINT, "GL_FOG_HINT", ENUM, 1 },
> - { GL_FOG_INDEX, "GL_FOG_INDEX", INT, 1 },
> - { GL_FOG_MODE, "GL_FOG_MODE", ENUM, 1 },
> - { GL_FOG_START, "GL_FOG_START", FLOAT, 1 },
> - { GL_FRONT, "GL_FRONT", ENUM, 0 },
> - { GL_FRONT_AND_BACK, "GL_FRONT_AND_BACK", ENUM, 0 },
> - { GL_FRONT_FACE, "GL_FRONT_FACE", ENUM, 1 },
> - { GL_FRONT_LEFT, "GL_FRONT_LEFT", ENUM, 0 },
> - { GL_FRONT_RIGHT, "GL_FRONT_RIGHT", ENUM, 0 },
> -
> - { GL_GEQUAL, "GL_GEQUAL", ENUM, 0 },
> - { GL_GREATER, "GL_GREATER", ENUM, 0 },
> - { GL_GREEN, "GL_GREEN", ENUM, 0 },
> - { GL_GREEN_BIAS, "GL_GREEN_BIAS", FLOAT, 1 },
> - { GL_GREEN_BITS, "GL_GREEN_BITS", INT, 1 },
> - { GL_GREEN_SCALE, "GL_GREEN_SCALE", FLOAT, 1 },
> -
> -
> -
> - { GL_LESS, "GL_LESS", ENUM, 0 },
> - { GL_LEQUAL, "GL_LEQUAL", ENUM, 0 },
> - { GL_LIGHTING, "GL_LIGHTING", BOOLEAN, 1 },
> - { GL_LINE_SMOOTH, "GL_LINE_SMOOTH", BOOLEAN, 1 },
> - { GL_LINE_STIPPLE, "GL_LINE_STIPPLE", BOOLEAN, 1 },
> - { GL_LINE_STIPPLE_PATTERN, "GL_LINE_STIPPLE_PATTERN", INT, 1 },
> - { GL_LINE_STIPPLE_REPEAT, "GL_LINE_STIPPLE_REPEAT", INT, 1 },
> - { GL_LINE_WIDTH, "GL_LINE_WIDTH", FLOAT, 1 },
> -
> - { GL_MODELVIEW_MATRIX, "GL_MODELVIEW_MATRIX", DOUBLE, 16 },
> -
> - { GL_NEVER, "GL_NEVER", ENUM, 0 },
> - { GL_NOTEQUAL, "GL_NOTEQUAL", ENUM, 0 },
> -
> - { GL_PROJECTION_MATRIX, "GL_PROJECTION_MATRIX", FLOAT, 16 },
> -
> - { GL_PACK_SWAP_BYTES, "GL_PACK_SWAP_BYTES", INT, 1 },
> - { GL_PACK_LSB_FIRST, "GL_PACK_LSB_FIRST", INT, 1 },
> - { GL_PACK_ROW_LENGTH, "GL_PACK_ROW_LENGTH", INT, 1 },
> - { GL_PACK_SKIP_PIXELS, "GL_PACK_SKIP_PIXELS", INT, 1 },
> - { GL_PACK_SKIP_ROWS, "GL_PACK_SKIP_ROWS", INT, 1 },
> - { GL_PACK_ALIGNMENT, "GL_PACK_ALIGNMENT", INT, 1 },
> -
> - { GL_TRUE, "GL_TRUE", ENUM, 0 },
> -
> - { GL_UNPACK_SWAP_BYTES, "GL_UNPACK_SWAP_BYTES", INT, 1 },
> - { GL_UNPACK_LSB_FIRST, "GL_UNPACK_LSB_FIRST", INT, 1 },
> - { GL_UNPACK_ROW_LENGTH, "GL_UNPACK_ROW_LENGTH", INT, 1 },
> - { GL_UNPACK_SKIP_PIXELS, "GL_UNPACK_SKIP_PIXELS", INT, 1 },
> - { GL_UNPACK_SKIP_ROWS, "GL_UNPACK_SKIP_ROWS", INT, 1 },
> - { GL_UNPACK_ALIGNMENT, "GL_UNPACK_ALIGNMENT", INT, 1 },
> -
> - { GL_VIEWPORT, "GL_VIEWPORT", INT, 4 },
> -
> -
> - /*
> - * Extensions
> - */
> -
> -#if defined(GL_EXT_blend_minmax)
> - { GL_BLEND_EQUATION_EXT, "GL_BLEND_EQUATION_EXT", ENUM, 1 },
> -#endif
> -#if defined(GL_EXT_blend_color)
> - { GL_BLEND_COLOR_EXT, "GL_BLEND_COLOR_EXT", FLOAT, 4 },
> -#endif
> -#if defined(GL_EXT_point_parameters)
> - { GL_DISTANCE_ATTENUATION_EXT, "GL_DISTANCE_ATTENUATION_EXT", FLOAT, 1 },
> -#endif
> -#if defined(GL_INGR_blend_func_separate)
> - { GL_BLEND_SRC_RGB_INGR, "GL_BLEND_SRC_RGB_INGR", ENUM, 1 },
> - { GL_BLEND_DST_RGB_INGR, "GL_BLEND_DST_RGB_INGR", ENUM, 1 },
> - { GL_BLEND_SRC_ALPHA_INGR, "GL_BLEND_SRC_ALPHA_INGR", ENUM, 1 },
> - { GL_BLEND_DST_ALPHA_INGR, "GL_BLEND_DST_ALPHA_INGR", ENUM, 1 },
> -#endif
> -
> -
> - { LAST_TOKEN, "", 0, 0 }
> -};
> -
> -
> -static const struct EnumRecord *FindRecord( GLenum var )
> -{
> - int i;
> - for (i = 0; EnumTable[i].enumerator != LAST_TOKEN; i++) {
> - if (EnumTable[i].enumerator == var) {
> - return &EnumTable[i];
> - }
> - }
> - return NULL;
> -}
> -
> -
> -
> -/*
> - * Return the string label for the given enum.
> - */
> -const char *GetEnumString( GLenum var )
> -{
> - const struct EnumRecord *rec = FindRecord(var);
> - if (rec)
> - return rec->string;
> - else
> - return NULL;
> -}
> -
> -
> -
> -/*
> - * Print current value of the given state variable.
> - */
> -void PrintState( int indent, GLenum var )
> -{
> - const struct EnumRecord *rec = FindRecord(var);
> -
> - while (indent-- > 0)
> - putchar(' ');
> -
> - if (rec) {
> - if (rec->getCount <= 0) {
> - assert(rec->getType == ENUM);
> - printf("%s is not a state variable\n", rec->string);
> - }
> - else {
> - switch (rec->getType) {
> - case INT:
> - {
> - GLint values[100];
> - int i;
> - glGetIntegerv(rec->enumerator, values);
> - printf("%s = ", rec->string);
> - for (i = 0; i < rec->getCount; i++)
> - printf("%d ", values[i]);
> - printf("\n");
> - }
> - break;
> - case FLOAT:
> - {
> - GLfloat values[100];
> - int i;
> - glGetFloatv(rec->enumerator, values);
> - printf("%s = ", rec->string);
> - for (i = 0; i < rec->getCount; i++)
> - printf("%f ", values[i]);
> - printf("\n");
> - }
> - break;
> - case DOUBLE:
> - {
> - GLdouble values[100];
> - int i;
> - glGetDoublev(rec->enumerator, values);
> - printf("%s = ", rec->string);
> - for (i = 0; i < rec->getCount; i++)
> - printf("%f ", (float) values[i]);
> - printf("\n");
> - }
> - break;
> - case BOOLEAN:
> - {
> - GLboolean values[100];
> - int i;
> - glGetBooleanv(rec->enumerator, values);
> - printf("%s = ", rec->string);
> - for (i = 0; i < rec->getCount; i++)
> - printf("%s ", values[i] ? "GL_TRUE" : "GL_FALSE");
> - printf("\n");
> - }
> - break;
> - case ENUM:
> - {
> - GLint values[100];
> - int i;
> - glGetIntegerv(rec->enumerator, values);
> - printf("%s = ", rec->string);
> - for (i = 0; i < rec->getCount; i++) {
> - const char *str = GetEnumString((GLenum) values[i]);
> - if (str)
> - printf("%s ", str);
> - else
> - printf("??? ");
> - }
> - printf("\n");
> - }
> - break;
> - case VOID:
> - {
> - GLvoid *values[100];
> - int i;
> - glGetPointerv(rec->enumerator, values);
> - printf("%s = ", rec->string);
> - for (i = 0; i < rec->getCount; i++) {
> - printf("%p ", values[i]);
> - }
> - printf("\n");
> - }
> - break;
> - default:
> - printf("fatal error in PrintState()\n");
> - abort();
> - }
> - }
> - }
> - else {
> - printf("Unknown GLenum passed to PrintState()\n");
> - }
> -}
> -
> -
> -
> -/*
> - * Print all glPixelStore-related state.
> - * NOTE: Should write similar functions for lighting, texturing, etc.
> - */
> -void PrintPixelStoreState( void )
> -{
> - const GLenum enums[] = {
> - GL_PACK_SWAP_BYTES,
> - GL_PACK_LSB_FIRST,
> - GL_PACK_ROW_LENGTH,
> - GL_PACK_SKIP_PIXELS,
> - GL_PACK_SKIP_ROWS,
> - GL_PACK_ALIGNMENT,
> - GL_UNPACK_SWAP_BYTES,
> - GL_UNPACK_LSB_FIRST,
> - GL_UNPACK_ROW_LENGTH,
> - GL_UNPACK_SKIP_PIXELS,
> - GL_UNPACK_SKIP_ROWS,
> - GL_UNPACK_ALIGNMENT,
> - 0
> - };
> - int i;
> - printf("Pixel pack/unpack state:\n");
> - for (i = 0; enums[i]; i++) {
> - PrintState(3, enums[i]);
> - }
> -}
> -
> -
> -
> -
> -/*
> - * Print all state for the given attribute group.
> - */
> -void PrintAttribState( GLbitfield attrib )
> -{
> - static const GLenum depth_buffer_enums[] = {
> - GL_DEPTH_FUNC,
> - GL_DEPTH_CLEAR_VALUE,
> - GL_DEPTH_TEST,
> - GL_DEPTH_WRITEMASK,
> - 0
> - };
> - static const GLenum fog_enums[] = {
> - GL_FOG,
> - GL_FOG_COLOR,
> - GL_FOG_DENSITY,
> - GL_FOG_START,
> - GL_FOG_END,
> - GL_FOG_INDEX,
> - GL_FOG_MODE,
> - 0
> - };
> - static const GLenum line_enums[] = {
> - GL_LINE_SMOOTH,
> - GL_LINE_STIPPLE,
> - GL_LINE_STIPPLE_PATTERN,
> - GL_LINE_STIPPLE_REPEAT,
> - GL_LINE_WIDTH,
> - 0
> - };
> -
> - const GLenum *enumList = NULL;
> -
> - switch (attrib) {
> - case GL_DEPTH_BUFFER_BIT:
> - enumList = depth_buffer_enums;
> - printf("GL_DEPTH_BUFFER_BIT state:\n");
> - break;
> - case GL_FOG_BIT:
> - enumList = fog_enums;
> - printf("GL_FOG_BIT state:\n");
> - break;
> - case GL_LINE_BIT:
> - enumList = line_enums;
> - printf("GL_LINE_BIT state:\n");
> - break;
> - default:
> - printf("Bad value in PrintAttribState()\n");
> - }
> -
> - if (enumList) {
> - int i;
> - for (i = 0; enumList[i]; i++)
> - PrintState(3, enumList[i]);
> - }
> -}
> -
> -
> -/*#define TEST*/
> -#ifdef TEST
> -
> -#include "glut_wrap.h"
> -
> -int main( int argc, char *argv[] )
> -{
> - glutInit( &argc, argv );
> - glutInitWindowPosition(0, 0);
> - glutInitWindowSize(400, 300);
> - glutInitDisplayMode(GLUT_RGB);
> - glutCreateWindow(argv[0]);
> - PrintAttribState(GL_DEPTH_BUFFER_BIT);
> - PrintAttribState(GL_FOG_BIT);
> - PrintAttribState(GL_LINE_BIT);
> - PrintState(0, GL_ALPHA_BITS);
> - PrintState(0, GL_VIEWPORT);
> - PrintState(0, GL_ALPHA_TEST_FUNC);
> - PrintState(0, GL_MODELVIEW_MATRIX);
> - PrintState(0, GL_ALWAYS);
> - PrintPixelStoreState();
> - return 0;
> -}
> -
> -#endif
> diff --git a/src/util/glstate.h b/src/util/glstate.h
> deleted file mode 100644
> index c5c9632..0000000
> --- a/src/util/glstate.h
> +++ /dev/null
> @@ -1,51 +0,0 @@
> -
> -/*
> - * Print GL state information (for debugging)
> - * Copyright (C) 1998 Brian Paul
> - *
> - * This library is free software; you can redistribute it and/or
> - * modify it under the terms of the GNU Library General Public
> - * License as published by the Free Software Foundation; either
> - * version 2 of the License, or (at your option) any later version.
> - *
> - * This library is distributed in the hope that it will be useful,
> - * but WITHOUT ANY WARRANTY; without even the implied warranty of
> - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
> - * Library General Public License for more details.
> - *
> - * You should have received a copy of the GNU Library General Public
> - * License along with this library; if not, write to the Free
> - * Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
> - */
> -
> -
> -/*
> - * Revision 1.1 1999/08/19 00:55:42 jtg
> - * Initial revision
> - *
> - * Revision 1.2 1999/06/19 01:36:43 brianp
> - * more features added
> - *
> - * Revision 1.1 1998/11/24 03:41:16 brianp
> - * Initial revision
> - *
> - */
> -
> -
> -#ifndef GLSTATE_H
> -#define GLSTATE_H
> -
> -
> -#include "gl_wrap.h"
> -
> -
> -extern const char *GetNameString( GLenum var );
> -
> -extern void PrintState( int indent, GLenum var );
> -
> -extern void PrintAttribState( GLbitfield attrib );
> -
> -extern void PrintPixelStoreState( void );
> -
> -
> -#endif
>
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