[Mesa-dev] [RFC] i965: Resolve color for all active shader images in intel_update_state().
Francisco Jerez
currojerez at riseup.net
Wed Dec 9 05:12:41 PST 2015
Kristian Høgsberg <krh at bitplanet.net> writes:
> On Sat, Sep 5, 2015 at 11:30 AM, Jordan Justen
> <jordan.l.justen at intel.com> wrote:
>> From: Francisco Jerez <currojerez at riseup.net>
>>
>> Fixes arb_shader_image_load_store/execution/load-from-cleared-image.shader_test
>>
>> Cc: Chris Wilson <chris at chris-wilson.co.uk>
>> Cc: Jason Ekstrand <jason.ekstrand at intel.com>
>> Tested-by: Jordan Justen <jordan.l.justen at intel.com>
>
> This patch is required for correct behavior and looks straightforward
> and correct to me. Let's fix the bug and optimize the CPU performance
> regression (if there is one) later.
>
> Reviewed-by: Kristian Høgsberg <krh at bitplanet.net>
Thanks, pushed.
Chris, feel free to open a bug report and add me to the CC list if you
can still reproduce a regression on master.
>
>> ---
>> RE: i965: Perform an explicit flush after doing _mesa_meta_pbo_TexSubImage
>>
>> curro has some concerns about potential perf impact by this and
>> wanted it to be checked on small-core w/CPU bound apps.
>> Unfortunately, he is on vacation now.
>>
>> src/mesa/drivers/dri/i965/brw_context.c | 18 ++++++++++++++++++
>> 1 file changed, 18 insertions(+)
>>
>> diff --git a/src/mesa/drivers/dri/i965/brw_context.c b/src/mesa/drivers/dri/i965/brw_context.c
>> index f0ed891..a274a43 100644
>> --- a/src/mesa/drivers/dri/i965/brw_context.c
>> +++ b/src/mesa/drivers/dri/i965/brw_context.c
>> @@ -189,6 +189,24 @@ intel_update_state(struct gl_context * ctx, GLuint new_state)
>> brw_render_cache_set_check_flush(brw, tex_obj->mt->bo);
>> }
>>
>> + /* Resolve color for each active shader image. */
>> + for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
>> + const struct gl_shader *shader = ctx->_Shader->CurrentProgram[i] ?
>> + ctx->_Shader->CurrentProgram[i]->_LinkedShaders[i] : NULL;
>> +
>> + if (unlikely(shader && shader->NumImages)) {
>> + for (unsigned j = 0; j < shader->NumImages; j++) {
>> + struct gl_image_unit *u = &ctx->ImageUnits[shader->ImageUnits[j]];
>> + tex_obj = intel_texture_object(u->TexObj);
>> +
>> + if (tex_obj && tex_obj->mt) {
>> + intel_miptree_resolve_color(brw, tex_obj->mt);
>> + brw_render_cache_set_check_flush(brw, tex_obj->mt->bo);
>> + }
>> + }
>> + }
>> + }
>> +
>> _mesa_lock_context_textures(ctx);
>> }
>>
>> --
>> 2.5.0
>>
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