[Mesa-dev] [PATCH 2/2] gallium/ddebug: regularly log the total number of draw calls
Nicolai Hähnle
nhaehnle at gmail.com
Wed Dec 9 17:11:08 PST 2015
From: Nicolai Hähnle <nicolai.haehnle at amd.com>
This helps in the use of GALLIUM_DDEBUG_SKIP: first run a target application
with skip set to a very large number and note how many draw calls happen
before the bug. Then re-run, skipping the corresponding number of calls.
Despite the additional run, this can still be much faster than not skipping
anything.
---
src/gallium/drivers/ddebug/dd_draw.c | 3 +++
1 file changed, 3 insertions(+)
diff --git a/src/gallium/drivers/ddebug/dd_draw.c b/src/gallium/drivers/ddebug/dd_draw.c
index 0778099..0d7ee9a 100644
--- a/src/gallium/drivers/ddebug/dd_draw.c
+++ b/src/gallium/drivers/ddebug/dd_draw.c
@@ -623,6 +623,9 @@ dd_after_draw(struct dd_context *dctx, struct dd_call *call)
}
++dctx->num_draw_calls;
+ if (dscreen->skip_count && dctx->num_draw_calls % 10000 == 0)
+ fprintf(stderr, "Gallium debugger reached %u draw calls.\n",
+ dctx->num_draw_calls);
}
static void
--
2.5.0
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