[Mesa-dev] [PATCH 2/2] gallium/ddebug: regularly log the total number of draw calls
Marek Olšák
maraeo at gmail.com
Fri Dec 11 02:53:16 PST 2015
For the series:
Reviewed-by: Marek Olšák <marek.olsak at amd.com>
On Thu, Dec 10, 2015 at 2:11 AM, Nicolai Hähnle <nhaehnle at gmail.com> wrote:
> From: Nicolai Hähnle <nicolai.haehnle at amd.com>
>
> This helps in the use of GALLIUM_DDEBUG_SKIP: first run a target application
> with skip set to a very large number and note how many draw calls happen
> before the bug. Then re-run, skipping the corresponding number of calls.
> Despite the additional run, this can still be much faster than not skipping
> anything.
> ---
> src/gallium/drivers/ddebug/dd_draw.c | 3 +++
> 1 file changed, 3 insertions(+)
>
> diff --git a/src/gallium/drivers/ddebug/dd_draw.c b/src/gallium/drivers/ddebug/dd_draw.c
> index 0778099..0d7ee9a 100644
> --- a/src/gallium/drivers/ddebug/dd_draw.c
> +++ b/src/gallium/drivers/ddebug/dd_draw.c
> @@ -623,6 +623,9 @@ dd_after_draw(struct dd_context *dctx, struct dd_call *call)
> }
>
> ++dctx->num_draw_calls;
> + if (dscreen->skip_count && dctx->num_draw_calls % 10000 == 0)
> + fprintf(stderr, "Gallium debugger reached %u draw calls.\n",
> + dctx->num_draw_calls);
> }
>
> static void
> --
> 2.5.0
>
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