[Mesa-dev] [PATCH] mesa/shader: return correct attribute location for double matrix arrays
Dave Airlie
airlied at gmail.com
Wed Dec 9 19:41:30 PST 2015
From: Dave Airlie <airlied at redhat.com>
If we have a dmat2[4], then dmat2[0] is at 17, dmat2[1] at 19,
dmat2[2] at 21 etc. The old code was returning 17,18,19.
I think this code is also wrong for float matricies as well.
This partly fixes:
GL41-CTS.vertex_attrib_64bit.limits_test
---
src/mesa/main/shader_query.cpp | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/src/mesa/main/shader_query.cpp b/src/mesa/main/shader_query.cpp
index 5d15006..faaf08c 100644
--- a/src/mesa/main/shader_query.cpp
+++ b/src/mesa/main/shader_query.cpp
@@ -858,7 +858,7 @@ program_resource_location(struct gl_shader_program *shProg,
&& array_index >= RESOURCE_VAR(res)->type->length) {
return -1;
}
- return RESOURCE_VAR(res)->data.location + array_index - VERT_ATTRIB_GENERIC0;
+ return RESOURCE_VAR(res)->data.location + (array_index * RESOURCE_VAR(res)->type->without_array()->matrix_columns) - VERT_ATTRIB_GENERIC0;
case GL_PROGRAM_OUTPUT:
/* If the output is an array, fail if the index is out of bounds. */
if (array_index > 0
--
2.5.0
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