[Mesa-dev] [PATCH 6/6] gallium/drivers/svga: Use unsigned for loop index
Brian Paul
brianp at vmware.com
Mon Dec 14 10:12:53 PST 2015
Instead of "unsigned int" you can just use "unsigned", but this is OK.
With addressing the patch 1 issue, this series is:
Reviewed-by: Brian Paul <brianp at vmware.com>
On 12/14/2015 09:27 AM, Edward O'Callaghan wrote:
> Found-by: Coccinelle
> Signed-off-by: Edward O'Callaghan <eocallaghan at alterapraxis.com>
> ---
> src/gallium/drivers/svga/svga_tgsi_insn.c | 12 ++++++------
> 1 file changed, 6 insertions(+), 6 deletions(-)
>
> diff --git a/src/gallium/drivers/svga/svga_tgsi_insn.c b/src/gallium/drivers/svga/svga_tgsi_insn.c
> index dbb90f7..1c7097f 100644
> --- a/src/gallium/drivers/svga/svga_tgsi_insn.c
> +++ b/src/gallium/drivers/svga/svga_tgsi_insn.c
> @@ -166,7 +166,7 @@ scalar(struct src_register src, unsigned comp)
> static boolean
> svga_arl_needs_adjustment( const struct svga_shader_emitter *emit )
> {
> - int i;
> + unsigned int i;
>
> for (i = 0; i < emit->num_arl_consts; ++i) {
> if (emit->arl_consts[i].arl_num == emit->current_arl)
> @@ -179,7 +179,7 @@ svga_arl_needs_adjustment( const struct svga_shader_emitter *emit )
> static int
> svga_arl_adjustment( const struct svga_shader_emitter *emit )
> {
> - int i;
> + unsigned int i;
>
> for (i = 0; i < emit->num_arl_consts; ++i) {
> if (emit->arl_consts[i].arl_num == emit->current_arl)
> @@ -1175,7 +1175,7 @@ emit_div(struct svga_shader_emitter *emit,
> const struct src_register src1 =
> translate_src_register(emit, &insn->Src[1] );
> SVGA3dShaderDestToken temp = get_temp( emit );
> - int i;
> + unsigned int i;
>
> /* For each enabled element, perform a RCP instruction. Note that
> * RCP is scalar in SVGA3D:
> @@ -1822,7 +1822,7 @@ emit_tex_swizzle(struct svga_shader_emitter *emit,
> const unsigned swizzleIn[4] = {swizzle_x, swizzle_y, swizzle_z, swizzle_w};
> unsigned srcSwizzle[4];
> unsigned srcWritemask = 0x0, zeroWritemask = 0x0, oneWritemask = 0x0;
> - int i;
> + unsigned int i;
>
> /* build writemasks and srcSwizzle terms */
> for (i = 0; i < 4; i++) {
> @@ -3371,7 +3371,7 @@ emit_light_twoside(struct svga_shader_emitter *emit)
> struct src_register back[2];
> SVGA3dShaderDestToken color[2];
> int count = emit->internal_color_count;
> - int i;
> + unsigned int i;
> SVGA3dShaderInstToken if_token;
>
> if (count == 0)
> @@ -3698,7 +3698,7 @@ static boolean
> pre_parse_add_indirect( struct svga_shader_emitter *emit,
> int num, int current_arl)
> {
> - int i;
> + unsigned int i;
> assert(num < 0);
>
> for (i = 0; i < emit->num_arl_consts; ++i) {
>
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