[Mesa-dev] [PATCH 6/6] gallium/drivers/svga: Use unsigned for loop index

Edward O'Callaghan eocallaghan at alterapraxis.com
Wed Dec 16 19:41:17 PST 2015


Found-by: Coccinelle
Signed-off-by: Edward O'Callaghan <eocallaghan at alterapraxis.com>
Reviewed-by: Brian Paul <brianp at vmware.com>
---
 src/gallium/drivers/svga/svga_tgsi_insn.c | 12 ++++++------
 1 file changed, 6 insertions(+), 6 deletions(-)

diff --git a/src/gallium/drivers/svga/svga_tgsi_insn.c b/src/gallium/drivers/svga/svga_tgsi_insn.c
index dbb90f7..1c7097f 100644
--- a/src/gallium/drivers/svga/svga_tgsi_insn.c
+++ b/src/gallium/drivers/svga/svga_tgsi_insn.c
@@ -166,7 +166,7 @@ scalar(struct src_register src, unsigned comp)
 static boolean
 svga_arl_needs_adjustment( const struct svga_shader_emitter *emit )
 {
-   int i;
+   unsigned int i;
 
    for (i = 0; i < emit->num_arl_consts; ++i) {
       if (emit->arl_consts[i].arl_num == emit->current_arl)
@@ -179,7 +179,7 @@ svga_arl_needs_adjustment( const struct svga_shader_emitter *emit )
 static int
 svga_arl_adjustment( const struct svga_shader_emitter *emit )
 {
-   int i;
+   unsigned int i;
 
    for (i = 0; i < emit->num_arl_consts; ++i) {
       if (emit->arl_consts[i].arl_num == emit->current_arl)
@@ -1175,7 +1175,7 @@ emit_div(struct svga_shader_emitter *emit,
    const struct src_register src1 =
       translate_src_register(emit, &insn->Src[1] );
    SVGA3dShaderDestToken temp = get_temp( emit );
-   int i;
+   unsigned int i;
 
    /* For each enabled element, perform a RCP instruction.  Note that
     * RCP is scalar in SVGA3D:
@@ -1822,7 +1822,7 @@ emit_tex_swizzle(struct svga_shader_emitter *emit,
    const unsigned swizzleIn[4] = {swizzle_x, swizzle_y, swizzle_z, swizzle_w};
    unsigned srcSwizzle[4];
    unsigned srcWritemask = 0x0, zeroWritemask = 0x0, oneWritemask = 0x0;
-   int i;
+   unsigned int i;
 
    /* build writemasks and srcSwizzle terms */
    for (i = 0; i < 4; i++) {
@@ -3371,7 +3371,7 @@ emit_light_twoside(struct svga_shader_emitter *emit)
    struct src_register back[2];
    SVGA3dShaderDestToken color[2];
    int count = emit->internal_color_count;
-   int i;
+   unsigned int i;
    SVGA3dShaderInstToken if_token;
 
    if (count == 0)
@@ -3698,7 +3698,7 @@ static boolean
 pre_parse_add_indirect( struct svga_shader_emitter *emit,
                         int num, int current_arl)
 {
-   int i;
+   unsigned int i;
    assert(num < 0);
 
    for (i = 0; i < emit->num_arl_consts; ++i) {
-- 
2.5.0



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