[Mesa-dev] [PATCH 02/11] mesa: optionally associate a gl_program to ati_fragment_shader
Miklós Máté
mtmkls at gmail.com
Tue Dec 15 15:05:35 PST 2015
the state tracker will use it
---
src/mesa/drivers/common/driverfuncs.c | 3 +++
src/mesa/main/atifragshader.c | 13 ++++++++++++-
src/mesa/main/dd.h | 6 +++++-
src/mesa/main/mtypes.h | 1 +
src/mesa/main/state.c | 14 +++++++++++++-
5 files changed, 34 insertions(+), 3 deletions(-)
diff --git a/src/mesa/drivers/common/driverfuncs.c b/src/mesa/drivers/common/driverfuncs.c
index 6fe42b1..36e9281 100644
--- a/src/mesa/drivers/common/driverfuncs.c
+++ b/src/mesa/drivers/common/driverfuncs.c
@@ -118,6 +118,9 @@ _mesa_init_driver_functions(struct dd_function_table *driver)
driver->NewProgram = _mesa_new_program;
driver->DeleteProgram = _mesa_delete_program;
+ /* ATI_fragment_shader */
+ driver->NewATIfs = NULL;
+
/* simple state commands */
driver->AlphaFunc = NULL;
driver->BlendColor = NULL;
diff --git a/src/mesa/main/atifragshader.c b/src/mesa/main/atifragshader.c
index 3ddc51d..d1c07c5 100644
--- a/src/mesa/main/atifragshader.c
+++ b/src/mesa/main/atifragshader.c
@@ -30,6 +30,7 @@
#include "main/mtypes.h"
#include "main/dispatch.h"
#include "main/atifragshader.h"
+#include "program/program.h"
#define MESA_DEBUG_ATI_FS 0
@@ -63,6 +64,7 @@ _mesa_delete_ati_fragment_shader(struct gl_context *ctx, struct ati_fragment_sha
free(s->Instructions[i]);
free(s->SetupInst[i]);
}
+ _mesa_reference_program(ctx, &s->Program, NULL);
free(s);
}
@@ -321,6 +323,8 @@ _mesa_BeginFragmentShaderATI(void)
free(ctx->ATIFragmentShader.Current->SetupInst[i]);
}
+ _mesa_reference_program(ctx, &ctx->ATIFragmentShader.Current->Program, NULL);
+
/* malloc the instructions here - not sure if the best place but its
a start */
for (i = 0; i < MAX_NUM_PASSES_ATI; i++) {
@@ -402,7 +406,14 @@ _mesa_EndFragmentShaderATI(void)
}
#endif
- if (!ctx->Driver.ProgramStringNotify(ctx, GL_FRAGMENT_SHADER_ATI, NULL)) {
+ if (ctx->Driver.NewATIfs) {
+ struct gl_program *prog = ctx->Driver.NewATIfs(ctx,
+ ctx->ATIFragmentShader.Current->Id);
+ _mesa_reference_program(ctx, &ctx->ATIFragmentShader.Current->Program, prog);
+ }
+
+ if (!ctx->Driver.ProgramStringNotify(ctx, GL_FRAGMENT_SHADER_ATI,
+ curProg->Program)) {
ctx->ATIFragmentShader.Current->isValid = GL_FALSE;
/* XXX is this the right error? */
_mesa_error(ctx, GL_INVALID_OPERATION,
diff --git a/src/mesa/main/dd.h b/src/mesa/main/dd.h
index 87eb63e..9d24279 100644
--- a/src/mesa/main/dd.h
+++ b/src/mesa/main/dd.h
@@ -471,7 +471,11 @@ struct dd_function_table {
struct gl_program * (*NewProgram)(struct gl_context *ctx, GLenum target,
GLuint id);
/** Delete a program */
- void (*DeleteProgram)(struct gl_context *ctx, struct gl_program *prog);
+ void (*DeleteProgram)(struct gl_context *ctx, struct gl_program *prog);
+ /**
+ * Allocate a program to associate with the new ATI fragment shader (optional)
+ */
+ struct gl_program * (*NewATIfs)(struct gl_context *ctx, GLuint id);
/**
* Notify driver that a program string (and GPU code) has been specified
* or modified. Return GL_TRUE or GL_FALSE to indicate if the program is
diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h
index cc8f350..5c71ac4 100644
--- a/src/mesa/main/mtypes.h
+++ b/src/mesa/main/mtypes.h
@@ -2303,6 +2303,7 @@ struct ati_fragment_shader
GLboolean interpinp1;
GLboolean isValid;
GLuint swizzlerq;
+ struct gl_program *Program;
};
/**
diff --git a/src/mesa/main/state.c b/src/mesa/main/state.c
index d3b1c72..cabba1b 100644
--- a/src/mesa/main/state.c
+++ b/src/mesa/main/state.c
@@ -124,7 +124,8 @@ update_program(struct gl_context *ctx)
* follows:
* 1. OpenGL 2.0/ARB vertex/fragment shaders
* 2. ARB/NV vertex/fragment programs
- * 3. Programs derived from fixed-function state.
+ * 3. ATI fragment shader
+ * 4. Programs derived from fixed-function state.
*
* Note: it's possible for a vertex shader to get used with a fragment
* program (and vice versa) here, but in practice that shouldn't ever
@@ -152,6 +153,17 @@ update_program(struct gl_context *ctx)
_mesa_reference_fragprog(ctx, &ctx->FragmentProgram._TexEnvProgram,
NULL);
}
+ else if (ctx->ATIFragmentShader._Enabled
+ && ctx->ATIFragmentShader.Current->Program) {
+ /* Use the enabled ATI fragment shader's associated program */
+ _mesa_reference_shader_program(ctx,
+ &ctx->_Shader->_CurrentFragmentProgram,
+ NULL);
+ _mesa_reference_fragprog(ctx, &ctx->FragmentProgram._Current,
+ gl_fragment_program(ctx->ATIFragmentShader.Current->Program));
+ _mesa_reference_fragprog(ctx, &ctx->FragmentProgram._TexEnvProgram,
+ NULL);
+ }
else if (ctx->FragmentProgram._MaintainTexEnvProgram) {
/* Use fragment program generated from fixed-function state */
struct gl_shader_program *f = _mesa_get_fixed_func_fragment_program(ctx);
--
2.6.4
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