[Mesa-dev] [PATCH] svga: don't use debug code in update_state() in release builds
Brian Paul
brianp at vmware.com
Tue Dec 15 16:58:46 PST 2015
---
src/gallium/drivers/svga/svga_state.c | 4 ++++
1 file changed, 4 insertions(+)
diff --git a/src/gallium/drivers/svga/svga_state.c b/src/gallium/drivers/svga/svga_state.c
index 722b369..4479a27 100644
--- a/src/gallium/drivers/svga/svga_state.c
+++ b/src/gallium/drivers/svga/svga_state.c
@@ -129,7 +129,11 @@ update_state(struct svga_context *svga,
const struct svga_tracked_state *atoms[],
unsigned *state)
{
+#ifdef DEBUG
boolean debug = TRUE;
+#else
+ boolean debug = FALSE;
+#endif
enum pipe_error ret = PIPE_OK;
unsigned i;
--
1.9.1
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